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Company of Heroes Downloads > Mods:
War On Ai v1.2 (v1.2)
Filename: war_on_aiv11.2.zip


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Developer:
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2.21 MB
v1.2
Djukel
3062
01-20-2007
Mods


Average User Rating: 8.2
Number of Votes: 10
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War On Ai v1.2 (v1.2) - File Description  


Description:
This is a newer version for war on ai.



War On Ai v1.2 (v1.2) - File Download Options  

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Download from Worldwide Mirror by FileFront Download War On Ai v1.2!



War On Ai v1.2 (v1.2) - Readme  
Readme File:
War on AI MOD by Djukel

This mod is made for who play COH mostly skirmish against AI, and dislike infantile things. In addition I removed some staff that Ai handle stupidly and change some stuff in order to AI will not hadle stupidly anymore. Finally I try to add more realism to this game.


v1.2 Changes:
-------------
- enemy healthbar disabled (optional)
- speed of infantry are reduced to more realistic level
- grenade throw radius now up to 25 meters
- grande cost is 0
- halftracks retreat if gunners killed
- buildings can be rotated before placed
- rifles range increased to 70 meters
- attack priority of AI mortars increased
- attack priority of AI AT gun decreased
- off map reinforcement ability now gives randomized units to both sides
- reworked veterancy system
axis veterancy can be earned (like allies do) by gaining experience points on battlefield.
veterancy system for both sides (for more see txt file):

soldier veterancy rank 1: increases weapon accuracy
soldier veterancy rank 2: increases weapon accuracy, decreases received suppression
soldier veterancy rank 3: decreases received suppression, decreases received accuracy

light armored vehicle veterancy rank 1: increases weapon accuracy, enables to capture points
light armored vehicle veterancy rank 2: increases weapon accuracy, increases maximum speed
light armored vehicle veterancy rank 3: decreases received damage

heavy armored vehicle veterancy rank 1: increases weapon accuracy
heavy armored vehicle veterancy rank 2: increases weapon accuracy, increases maximum speed
heavy armored vehicle veterancy rank 3: decreases received damage

- all turret upgrades require veterancy rank 1
- all armorskirt upgrades require veterancy rank 2
- removed all veterancy upgrades from axis kampfkraft battleschool (became obsolote)
- added Manpower Blitz ability to axis kampfkraft battleschool
- AT guns do slight damage to Tiger, Panther and Pershing
- light armored vehicles and trucks can crush humans
- vehicle popcap for tanks limited to 3
- recon vehicles can be built in all types of forward HQ


v1.1 Changes:
-------------
- added tranktrap bug fix
- added field repair ability to both sides
vehicle repair available only in occupied territory, during the process movement and weapons are disabled.
- added medical kit to both sides
use of medical kit available only in cover, during the process movement and usage of weapons are reduced.
- added building autorepair ability to both sides (due to poor AI repair activity)
only available for manufacturer buildings (one action cost 10 fuel, 50 manpower, 5 munition)
- jeep and motorcycle retreat if they pinned
- vehicles with damaged engine are forced to retreat
- vehicles with destroyed gun are forced to retreat
- vehicles with destroyed engine are no more move
- destroyed AT guns no more explode
- tanks more accurate against At guns
- ballistic weapons make much more damage against armors.
- range of mortars increased to 120 m
- axis defensive bombardment with modified artillery weapon enabled on capture points (requires 1 command points)
- rangers can be build in barrack
- two types (stuka, flamethrower) of axis halftracks can be build separately
- armorskirt upgrade now requires fuel instead of ammo
- speed of infantry are reduced in some cases
- added popcap changer for human player at HQ. You can reduce your max popcap to 66% for bigger challange.


v1.0 Changes:
-------------
- occlusion of units removed
- tracers removed from rifles and smgs
- projectile smoke removed from none missile weapons
- projectile speed of tankguns/atguns increased significantly
- small arms weapons range increased to 40-55 meters
- tankgun/atgun weapons range increased to 65-95 meters
- tankgun/atgun reload time increased and randomized
- atgun movement speed reduced
- damage of infantry antitank weapons increased
- only one antitank weapons per squad allowed
- strategic/fuel/munitions point capture time raised to 60 seconds
- strategic/fuel/munitions point revert time raised to 180 seconds
- (other) buildings can be build only in command territory
- command tree disabled
granted abilities to axis
~ Off map artillery (requires 3 command points)
~ Off map mortar barrage
~ Off map Stormtrooper reinforcements
~ Off map Volksgrenadier reinforcements with Stug (requires 2 command points)
~ Inspired assault
granted abilities to allies
~ Off map artillery (requires 3 command points)
~ Bomber run (requires 3 command points)
~ Strafing run
~ Off map Paradrop reinforcements
~ Off map Rifleinfantry reinforcements with armored vehicle (requires 2 command points)
- to build units requires manpower and munition costs
- to build vehicles requires manpower, munition and fuel costs
- some tanks can be upgraded with armorskirt and/or top Mgun
- population cap doubled
- all units have limited number to build (1-4)
- squad loadout increased (5-7-9 persons depend on squad types)
- added buildible vehicles to axis
~ transport truck
~ Tiger
~ flak88
- added buildible vehicles to allies
~ transport truck
~ M26 Pershing
~ Sherman Calliope
- allies motorpool, 2nd_motorpool working as repair station
(equipped with 2 repair_engineer who automaticly find and repairs damaged vehicles in 75 m radius)
- axis company_support_building, batallion_support_building working as repair station
(equipped with 2 repair_pioneers who automaticly find and repairs damaged vehicles in 75 m radius)
- changed AI behaviour
~ increased cover search radius
~ buildorder reworked
~ modified fallback and retreat values
~ increased aggressiveness
~ engagement distance of units doubled to 70 meters
~ Ai allways builds medic station
~ no more engineer/tank spam
- added retreat ability (and button) for vehicles


Installation:
-------------
First make a backup of RelicCOH.English.ucs file (find it Engine\Local\English folder) then copy all files into your COH directory.
Create a new shortcut to run this mod like
"C:\Program Files\THQ\Company of Heroes\RelicCOH.exe" -nomovies -modname mytest -dev


Credits to:
----------
team of EnhancedCombat MOD for smokegrenade and halftracks
Kornstalx for Tanktrap Fix bug

Djukel@freemail.hu


War On Ai v1.2 (v1.2) - User Comments  
The following comments are owned by the user that posted them. Company of Heroes Files is not responsible for their content.

Total comments: 20 | Last comment: 10-19-2008 at 12:06

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Install problem fix - Posted by: djukel (Member) - 01-21-2007 at 07:58

 Expand#2 - Thanks! - Posted by: mendoza_26 (Member) - 01-22-2007 at 03:52

 Expand#3 - Great mod! - Posted by: RPhilMan1 (Member) - 01-25-2007 at 19:34

 Expand#4 - I was thinking... - Posted by: RPhilMan1 (Member) - 01-25-2007 at 20:58

 Expand#5 - Posted by: djukel (Member) - 01-25-2007 at 23:15

 Expand#6 - Posted by: djukel (Member) - 01-25-2007 at 23:20

 Expand#7 - Posted by: RPhilMan1 (Member) - 01-26-2007 at 08:50

 Expand#8 - Posted by: djukel (Member) - 01-26-2007 at 10:27

 Expand#9 - Thanks! - Posted by: RPhilMan1 (Member) - 01-26-2007 at 14:39

 Expand#10 - Oops... - Posted by: RPhilMan1 (Member) - 01-26-2007 at 14:40

 Expand#11 - Posted by: Snookerer (Member) - 02-05-2007 at 16:24

 Expand#12 - Posted by: djukel (Member) - 02-06-2007 at 01:02

 Expand#13 - Same Prob - Posted by: Neutral88 (Member) - 02-16-2007 at 20:22

 Expand#14 - nvrm - Posted by: Neutral88 (Member) - 02-16-2007 at 20:27

 Expand#15 - Posted by: djukel (Member) - 03-27-2007 at 11:50

 Expand#16 - Posted by: Ablecompany_MOAB (Member) - 04-16-2007 at 05:09

 Expand#17 - HAy - Posted by: Jimmma (Member) - 06-06-2007 at 16:15

 Expand#18 - Posted by: djukel (Member) - 06-10-2007 at 07:11

 Expand#19 - WOW - Posted by: Jimmma (Member) - 06-18-2007 at 11:25

 Expand#20 - Posted by: darkassassin707 (Member) - 10-19-2008 at 12:06



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