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Company of Heroes Downloads > Maps > Map Packs:
Rizzot's Map Pack (v1)
Filename: map_pack_1.zip

Date Added:
Type / Category:
67.88 MB
Maps > Map Packs

Average User Rating: 8.3
Number of Votes: 25
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Other Files by Rizzot:
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Rizzot's Map Pack (v1) - File Description  

This is a nice collection of maps provided by Rizzot. The map includes the following maps:

Schermerhorn (1v1) by MacBryce
Wrecked Train (1v1)by Hatge
Rundheim (1v1) by Anntor
Saint-Lo (1v1)by ShizzlePizzle
St. Mere-Dumont (1v1) by Kalipsojak
Die Spessartverteidigung (1v1)by Grolsch
The Marshlands (1v1) by Nolite
Tal Der Alder (1v1) by DayGloNinja
Morning Glory (1v1) by henry666
Operation Ground and Pound (2v2) by MobiuZ

Rizzot's Map Pack (v1) - Screenshots  
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Rizzot's Map Pack (v1) - File Download Options  

Primary Download Locations:
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Download from Worldwide Mirror by FileFront Download Rizzot's Map Pack!

Rizzot's Map Pack (v1) - Readme  
Readme File:
Start the map pack 1.exe and follow the instructions (the installer will automaticly point to the correct folder, if you don`t know what to do simply leave it as it is) Then just start CoH as normal without -dev!

Rizzot's Map Pack (v1) - User Comments  
The following comments are owned by the user that posted them. Company of Heroes Files is not responsible for their content.

Total comments: 9 | Last comment: 06-15-2007 at 22:17

 #1 - 04-22-2007 at 11:14
Joined: July 29th, 2006
Posts: 246
I like 1v1 maps, but maybe a little more variation in the number of players would've been nice.

 #2 - 04-22-2007 at 13:04
Joined: January 10th, 2006
Posts: 125
thats coming in the next package, you can see it here: http://www.rizzot.info/mappack/

 #3 - 05-05-2007 at 23:40
Joined: April 7th, 2007
Posts: 68
All of these maps are pretty much essential to the collection of anyone who plays custom CoH maps regularly.

 #4 - Using these maps in a mod - 05-10-2007 at 07:17
Joined: May 8th, 2007
Posts: 11
Anyone know how to use these maps with a mod (like Commando Realism)?

 #5 - 05-12-2007 at 02:07
Joined: January 10th, 2006
Posts: 125
these are .sga files, you`ll need the -dev versions (sgb) if you want to play them with mods atm (until the mod authors change the path to get them work with sga`s)

 #6 - @ Henry666 - 05-12-2007 at 08:51
Joined: May 8th, 2007
Posts: 11
Thanks for the info.

a) Where do I get .sgb files?
b) When I do get them where do I install them to?

Thanks again bud.

 #7 - 05-12-2007 at 18:31
Joined: April 7th, 2007
Posts: 68
Actually, you CAN get them to work with mods, but you have to copy all the map files you want to use.

Go to the folder where you normally install SGAs to, then backtrack until you are in the Company of Heroes folder. Create a new folder, named after the mod you are working with (For the folder name, check what the "modname" for that mod is in it's shortcut, I.E. "AI_Mod", "GRCOHBT", or whatever). Stick the maps in there as if you were placing them into the ww2 folder, and it should work with THAT mod.

 #8 - Re: Maps - 05-14-2007 at 01:32
Joined: May 8th, 2007
Posts: 11
The mod I am referring to (Commando Realism) creates its own folder at the CoH root level, with the same name as the mod itself (Cstick out tonguerogram FilesGamesTHQCompany of HeroesRealism_Mod)

I placed the maps in there, in the Data folder in this folder and mimicked the path for other custom maps and nothing works. I even tried creating a Realism_Mod folder in the "My Games" path just in case, but that was just a long shot (didn't work).

I think at this point the modder needs to create some code that allows for custom maps or points to specific folder?

 #9 - Background Music - 06-15-2007 at 22:17
Joined: June 15th, 2007
Posts: 1
There is no ambient music playing on these custom maps, is that normal or what?

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