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Ace40k's Sound Mod (v1.02)
Filename: ace40ks_company_of_heroes_soundmod_v1.02.zip

Date Added:
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115.73 MB
Mods > Sounds

Average User Rating: 8.9
Number of Votes: 27
Related Files:
Latest 5 Mods > Sounds:
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2 Other Files by Ace40k:
- Ace40k's Sound Mod (v1.03b)
- Ace40k's Sound Mod

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Ace40k's Sound Mod (v1.02) - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!

Ace40k is back with an updated version of his popular sound mod; If you enjoyed his previous release...or, if you missed out on it, and you are of the mind that the weapon sounds that you hear while playing Company of Heroes lack that certain something, then count yourself lucky, as you are about to download a mod that will improve what you hear!

Ace40k's Sound Mod will change the sounds of most of the Unit's weapons, which will in-turn, change your game-play experience for the better, and that is always a good thing! Be prepared for a whole new gaming adventure, and enjoy Company of Heroes in a different light...err...with new sounds!

    The changes in this version include:
    • Added more sound effects
    • Simplified installation

Refer to the readme for more information.

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!

Ace40k's Sound Mod (v1.02) - Screenshots  
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Ace40k's Sound Mod (v1.02) - File Download Options  

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Ace40k's Sound Mod (v1.02) - Readme  
Readme File:

Ace40k's Company of Heroes soundmod/-pack --- RELEASE V1.02



This is a sound (mini-)mod for Relic Entertainment's latest real-time strategy game Company of Heroes.

After having finished installing the mod, most of the unit's weapon sounds in the game are changed and thus sound significantly better. You will see remarkable differences in battles concerning the sound quality and game depth in general due to the sounds I've beefed up.


1. BACKUP the RelicCOH.module file in your CoH root directory by moving the file to another location. Renaming won't do (in my case) and the game will still play the default sounds.

2. Afterwards, extract all the files located in the CoH folder of the zip file to your CoH directory. Confirm overwrite prompt messages with yes.

3. If you already have a modified RelicCOH.module file for your own modification or if you want to include my sounds in your own mod or whatever, do this:

- open the RelicCOH.module via Notepad/Editor or any text editing program

- locate the lines [data:sound_low] and [data:sound_high] in the file

- delete all the content there and/or directly replace the existing text with this:

folder = WW2DataSoundLow
archive.01 = WW2ArchivesWW2AceSoundmod_Low
archive.02 = WW2ArchivesWW2SoundLow

folder = WW2DataSoundHigh
archive.01 = WW2ArchivesWW2AceSoundmod_High
archive.02 = WW2ArchivesWW2SoundHigh

BEWARE: If you DON'T have a MODIFIED RelicCOH.module among your files in the root folder you can skip this whole part and continue to step 4.

4. My Soundmod is ready to go now. Start a match and turn up the volume!!

- Note: this method is fully COMPATIBLE to CoH online gaming unlike the method to manually set up a mod via shortcut/dev switch which is usually NOT compatible to online play.

- Be aware that you are going to have to put your backup RelicCOH.module into the same place again overwriting the custom .module before you can apply a new patch to your game (patches will generally refuse to install if custom content/modified files have been detected).


- just overwrite the custom RelicCOH.module file with the one from your backup and remove the two custom .sga archives


- terribly simplified installation procedure. SoundInstaller or complex backup/installation measures are not required any more.
- added some more sound effects

- added additional sounds
- improved some other sounds from the previous version which did not quite fit

- first public release


- sounds all mixed/modified/cut/converted/etc. by GrandMaztahAce a.k.a. Ace40k

- tools I was using: Corsix's Mod Studio & BurnerTool, SMFConvert by Mannerheim

BIG THANKYAAS go out to LoranKorn for his great sound mod which inspired me to a great extent, to the Relic CoH community and to all CoH players who have downloaded this and like it ;)


- I am not responsible for damaging your game/system neither with my mod itself nor with the installation procedure

- You may upload the mod somewhere else, put it on CD/DVD etc. but ALWAYS keep the zip as a whole so the readme.txt containing the credits won't be separated from the custom files.

- You may NOT modify my work and/or publish it under your name.

- If you want to integrate my mod into your own mod, leave a small hint in your Readme/the mods description saying "Sounds by Ace40k" or something similar. You don't have to let me know...

happy playing

Ace40k (grandmaztahace AT hotmail DT com)

Ace40k's Sound Mod (v1.02) - User Comments  
The following comments are owned by the user that posted them. Company of Heroes Files is not responsible for their content.

Total comments: 14 | Last comment: 08-06-2009 at 11:18

 #1 - Trying..... - 09-18-2007 at 08:57
From: (Florida)
Joined: March 5th, 2007
Posts: 321
i'll give this a shot homes!
give u feedback later...

 #2 - k22 - 09-18-2007 at 10:39
Joined: July 20th, 2007
Posts: 138
its better than last one (10/10)stick out tongue

 #3 - 09-18-2007 at 15:03
From: (Florida)
Joined: March 5th, 2007
Posts: 321
omg! this sound mod is pretty sweet
though it seems like all the guns seem to crackle a bit louder then "i" wanted...
all and all
it's a pretty decent mod

 #4 - 09-18-2007 at 15:57
Joined: September 17th, 2007
Posts: 121
when i tried replacing the data content how do we save it as module instead as txt

 #5 - 09-19-2007 at 13:50
Joined: July 28th, 2007
Posts: 66
you dont have to modify your .module file if you simply want to install the mod as-is, just use the .module file out of the zip and replace the original one (backup first!)

if you want to include the sounds in your own mod/.module file, save as .txt and change the file extension to .module afterwards

and the crackling may unfortunately happen from time to time. a coh limitation concerning sound moddingfrown hope you can live with it anyways

other than that thx fo all the feedback guys smile (criticism welcome, too!)

 #6 - 09-19-2007 at 14:59
Joined: September 17th, 2007
Posts: 121
i have my own mod but how do i he txt change it to module ( i tried your sound mod without mod and it was great RockPuke!ocksmile

 #7 - 09-20-2007 at 09:07
Joined: July 28th, 2007
Posts: 66
as I said earlier: delete the .txt behind your text file and replace it with .module (you gonna need to disable hiding of already known file types in Windows first!)

 #8 - 09-20-2007 at 09:26
Joined: July 28th, 2007
Posts: 66
of course u gonna need to switch it off if you havent done so alreadysmile

 #9 - 05-18-2008 at 23:49
Joined: April 7th, 2007
Posts: 108
lol call of duty noises...love them both thnxbig grin

 #10 - 08-25-2008 at 18:26
From: (Chicago)
Joined: August 25th, 2008
Posts: 1
Its pretty freakin awsome except for 2 things. For some reason i get no speech for brits or PE. My buddy on the other hand gets no speech for American or Wermacht.

 #11 - 09-03-2008 at 04:31
Joined: August 14th, 2008
Posts: 22
BAD frown 0/999999

 #12 - 09-03-2008 at 04:32
Joined: August 14th, 2008
Posts: 22

 #13 - 09-03-2008 at 04:32
Joined: August 14th, 2008
Posts: 22

 #14 - wont start!! - 08-06-2009 at 11:18
Joined: February 26th, 2009
Posts: 7
I have made a copy of the COH.module and pasted it in desktop and overwritten the one in the coh directory with your module file and i put the sound files you made in Cstick out tonguerogram Files (x86)THQCompany of HeroesWW2Archives. I am ready to start the game, but it wont start, what do I do?

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