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Company of Heroes Downloads > Modification:
Filename: alliescompleat.zip

Date Added:
Type / Category:
517.84 KB

Average User Rating: 7.2
Number of Votes: 23
Related Files:
Latest 5 Modification:
- Darthborne Mod (1.6)
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- Specialized Production Mod (v2.4)
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- Historical Marine Corps Skin Pack (1.5)

5 Other Files by BroomstickII:
- Pairz
- AllAllies Mod (v1.02)
- AllAllies Mod (v1.01)
- Wehrmacht vs Panzer Elite
- American vs British Mod

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AlliesComplete - File Description  

If you enjoyed the popular Allies vs Allies modification by BroomstickII, then you are sure to enjoy his next submission! This release is a variation of that file, with a few changes. With this modification, The Allies building also produce Axis units; All Axis units including the tiger ace (instead of the tiger unit which is commonly found in normal games) can be generated. The axis officer squad unit is not included for reason mentioned in the readme file, AlliesComplete promises to put a whole new spin on your CoH gaming experience!.

The developer has stated: "As with the previous mod, I have also tested this mod only against AI player. Looking forward to hearing how it goes in a multiplayer environment where human pit their skills against other human players. I would really love to get hold of a replay file of a human vs human match using this mod."
    Some features of this modification include:
    • The allies buildings produce both allies and all the axis units
    • You can have rifleman and volksgrenadier/grenadier and stug plus mg42
    • The Tiger Ace is available
    • Fight hand in hand on the same side against the exact same units

Refer to the readme for additional information.

AlliesComplete - Screenshots  
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AlliesComplete - File Download Options  

Primary Download Locations:
Provided by:
Worldwide Mirror by FileFront
usa - USA Central USA Central

Download from Worldwide Mirror by FileFront Download AlliesComplete!

AlliesComplete - Readme  
Readme File:

With this mod you can play as allies against allies units. The allies buildings produce both allies and all the axis units (except axis officer). So you can have rifleman and volksgrenadier/grenadier and stug plus mg42,tiger ace, etc. fight hand in hand on the same side against the exact same units.

Exception notes:

- Axis officer is excluded in this mod simply because its force retreat function produce no effect on the enemy units.
- The allies engineer unit can't use demolition charge on enemies' buildings. They can still blow up neutral buildings and bridges with their demo charges.

Tested in single player mod against AI player. The AI player does produce the newly included axis units. As is always the case I think a human player could make greater havoc with the comprehensive units and weapons at hands.

To play this mod copy the Alliescompleat module file and the Alliescompleat folder to your COH game directory "<Drive:>\Program Files\THQ\Company of Heroes", then make a copy of the COH shortcut icon on your desktop and amend the Target line to:

"C:\Program Files\THQ\Company of Heroes\RelicCOH.exe" -dev -modname ALLIESCOMPLEAT

Happy gaming !

AlliesComplete - User Comments  
The following comments are owned by the user that posted them. Company of Heroes Files is not responsible for their content.

Total comments: 11 | Last comment: 06-04-2008 at 10:57

 #1 - 09-10-2007 at 07:29
From: (kettering)
Joined: April 3rd, 2007
Posts: 246
stupid abasytly stupid idear lol LoL! 1/10 i am so not sorry and mi just being generous

 #2 - 09-10-2007 at 07:50
Joined: March 12th, 2005
Posts: 2793
^ Time they banned you ass...

 #3 - 09-10-2007 at 12:20
Joined: May 27th, 2007
Posts: 225
I'd really be interested in hearing a legitimate opinion of this mod. Something about it seems compelling...from a sheer firepower point of view.

 #4 - 09-11-2007 at 15:53
Joined: June 24th, 2007
Posts: 10
if i were drunk Beer! Beer! i still would give it a 1 Two Thumbs Down!

 #5 - it might work - 10-15-2007 at 08:43
Joined: February 12th, 2007
Posts: 7
i agree with theoklahoman justs the fire power alone will help hell try it in operation husky 3 on one a little extra fire would help

 #6 - 10-17-2007 at 14:37
Joined: April 7th, 2007
Posts: 108
wez is right.stupid...Roll Eyes (sarcastic)

 #7 - I think you guys.... - 10-24-2007 at 15:27
From: (Burlington)
Joined: July 10th, 2007
Posts: 43
Are WRONG Its a good mod i mean give the guy credit for doing while half of you would'nt even make a mod where one thing has changed, allies get donkey bazooka thing oh whatever I think its great!Beer! Beer!Two Thumbs Up!Hmmm Donut!

 #8 - OMFG! - 10-25-2007 at 00:00
From: (The Netherlands)
Joined: May 20th, 2007
Posts: 264
This really sucks!Roll Eyes (sarcastic) I mean, it's so unrealistic!Aaargh!!!
I'll give it a 1/10Two Thumbs Down!

 #9 - 10-26-2007 at 14:48
From: (New Hampshire)
Joined: August 6th, 2005
Posts: 941
This really sucks! I mean, it's so unrealistic!

It's not MEANT to be realistic. Go download Commando Realism Mod you pathetic troll.

 #10 - 01-31-2008 at 12:04
From: (The Netherlands)
Joined: May 20th, 2007
Posts: 264
Personally I think it should be realistic...mad

 #11 - 06-04-2008 at 10:57
Joined: April 24th, 2007
Posts: 855
For those who want it to be more realistic, go ahead and download a realism mod. Personally, I'm going to DL this and try it out to see if I would have any kind of backing to form a badly-spelled, incomprehensible comment over whether or not it sucks, and how (like what #1 did).

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