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Axis Tanktrap 1.3 bugfix mini-mod (2.0v)
Filename: tanktrap_1.3_bugfix_v2.zip


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23.53 KB
2.0v
Kornstalx
2534
11-30-2006
Mods


Average User Rating: 7.6
Number of Votes: 13
Related Files:
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1 Other Files by Kornstalx:
- Axis Tanktrap 1.3 bugfix mini-mod


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Axis Tanktrap 1.3 bugfix mini-mod (2.0v) - File Description  


Description:
In case you don't know what I'm talking about, there are two glaring bugs in the 1.3 patch from relic; both are remedied by this mini-mod.

- Axis tank traps now operate properly. They will stop light vehicles (HTs, m3ACs, etc) exactly as they did in previous versions of the game.

- Allied barbed wire was fixed. In official 1.3, allied barbed was bugged and would block axis Halftracks and armored cars just like tank traps. It now operates exactly as it should (pre 1.3 patch).

These are the *ONLY* things this mini-mod does. There are no gameplay elements changed at all.

ADDITIONAL BUG-FIXES FOR VERSION 2: 11/28/2006
- Axis 88mm Flak guns will now properly gain veterancy when the Support Weapons upgrade is researched at the Kampfkraft Center, just as they did before the 1.3 CoH patch. None of the specific values have been altered in any way; I just fixed the bug that prevented 88's from being recognized as part of the support 'group'. (The actual stat- bonuses from veterancy are identical to the 50mm Pak38's.)

(Before installing a newer version of this mod, please make sure to delete the 'trapfix' directory, and the 'trapfix.module' file before continuing.)



Axis Tanktrap 1.3 bugfix mini-mod (2.0v) - File Download Options  

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Axis Tanktrap 1.3 bugfix mini-mod (2.0v) - User Comments  
The following comments are owned by the user that posted them. Company of Heroes Files is not responsible for their content.

Total comments: 8 | Last comment: 12-01-2006 at 17:12

 #1 - 11-30-2006 at 09:32
CJW
From: (Granbury, Tejas)
Joined: December 5th, 2005
Posts: 59
geese, how sad is it a mod has to come out to fix the developers screw ups

 #2 - 11-30-2006 at 09:55
CJW
From: (Granbury, Tejas)
Joined: December 5th, 2005
Posts: 59
Well it was a good try but the us APC still drives right through the tank traps.

 #3 - 11-30-2006 at 13:07
eyeballs767
Joined: July 14th, 2006
Posts: 58
its more sad that he noticed it

 #4 - 11-30-2006 at 14:53
Someguyinadress
Joined: August 30th, 2006
Posts: 133
APC? nah i think its the armored vheical or halftrack

 #5 - 11-30-2006 at 19:00
Kornstalx
Joined: November 30th, 2006
Posts: 3
CJW, make sure you have installed the mod correctly.
Version 2 doesn't change anything about the tank traps, all I added was a fix so that 88mm's gain veterancy now.

Check your shortcut, noone else has reported any problems on the relic forums.

http://forums.relicnews.com/showthread.php?t=124466

--Kornstalx

 #6 - 12-01-2006 at 06:39
CJW
From: (Granbury, Tejas)
Joined: December 5th, 2005
Posts: 59
I installed it and all correctly just like I have many other mods and all. The halftrack and the greyhound still drive right through the tank traps, the sandbags do stop them though.

 #7 - 12-01-2006 at 16:56
Kornstalx
Joined: November 30th, 2006
Posts: 3
CJW are you using the official Relic 1.3 patch?

I use this mod over LAN with my friends all the time, and I can assure you, axis tank traps DO stop greyhounds and allied halftracks. As well as Shermans and everything else they are supposed to.

Just to make sure, I did a fresh install on two of my machines here at home, installed the mod after downloading it, and tested it again. No problems. Nor do any of my friends have any problems, like I said we use it on LAN all the time =D

I don't know what to tell you, mate.

--Kornstalx

 #8 - 12-01-2006 at 17:12
Kornstalx
Joined: November 30th, 2006
Posts: 3
Actually... try this.

Open your shortcut properties, and copy the entire "Target" line and then paste it here.



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