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Company of Heroes Downloads > Mods:
Burning Wrecks Mod
Filename: burningwrecks_v1.0.zip


Size:
Developer:
Downloads:
Date Added:
Type / Category:
631.63 KB
Djukel
1967
01-26-2007
Mods


Average User Rating: 8.7
Number of Votes: 13
Related Files:
Latest 5 Mods:
- NHCmod (v2.6)
- NHCmod ToV (v2.4a)
- Westwall (Patch 2.1)
- Cross of Iron (1.0)
- Forever War MOD for COH+OF+TOV v.2.600 and 2.601 (1.00)

5 Other Files by Djukel:
- Go Prone Mod
- War on AI (v1.42 | Tactical Edition)
- St Hilaire Dusk
- Burning Wrecks Mod (v2.0)
- War on AI Mod (v1.3)

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Burning Wrecks Mod - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!





Description:
This is a modification for Company Of Heroes. This mod adds big smoke and fire effect to wrecks. Time of this effect is about 100-120 seconds. It works with any mod or you can run it as separate mod too.




  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!




Burning Wrecks Mod - Screenshots  
Screenshots:
Click to enlarge Click to enlarge Click to enlarge


Burning Wrecks Mod - File Download Options  

Primary Download Locations:
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Location:
Provided by:
Worldwide Mirror by FileFront
usa - USA Central USA Central
FileFront.com
 

Download from Worldwide Mirror by FileFront Download Burning Wrecks Mod!



Burning Wrecks Mod - Readme  
Readme File:
Installation:
-------------

1. Run as separate mod
Copy all files into your COH directory.
Create a new shortcut to run this mod like
"C:\Program Files\THQ\Company of Heroes\RelicCOH.exe" -nomovies -modname Burningwrecks -dev

2. Run with and existing mod
Just copy Data and Dataattrib folder into any mod folder


Burning Wrecks Mod - User Comments  
The following comments are owned by the user that posted them. Company of Heroes Files is not responsible for their content.

Total comments: 16 | Last comment: 02-19-2007 at 23:21

 #1 - 01-26-2007 at 09:32
Highace
From:
Joined: February 1st, 2006
Posts: 19
looks cool cool

 #2 - 01-26-2007 at 13:26
spike7620
From: (NC)
Joined: January 15th, 2007
Posts: 7
its a nice mod Beer! Beer!

 #3 - 01-27-2007 at 04:59
mendoza_26
From:
Joined: January 22nd, 2007
Posts: 7
Is this work in multiplayer? That would be great!

 #4 - 01-27-2007 at 09:18
NoOn2142
From: (New York)
Joined: September 1st, 2006
Posts: 102
Hey pretty cool I like this smile

 #5 - simple... - 01-27-2007 at 10:29
usmcr3c0n
From:
Joined: October 1st, 2006
Posts: 29
this is a simple yet good looking effect not saying its simple to make just that it looks simple (as in not extremely huge) i lik eit 9/10

 #6 - FINALLY! - 01-27-2007 at 20:23
aion2006
Joined: September 22nd, 2006
Posts: 24
FINALLY A MOD! GOSH I REALLY MISS OUT THE MODDER. Been a few months since any mod was release.

 #7 - so nice mod - 01-29-2007 at 06:07
acommando
From: (baghdad)
Joined: January 21st, 2007
Posts: 7
not so badTwo Thumbs Up!coolbig grin

 #8 - 02-01-2007 at 07:49
Nemesis6
From:
Joined: February 2nd, 2005
Posts: 257
Is there any way you can fix the animation phase problem of the particles?

 #9 - 02-06-2007 at 00:59
djukel
From:
Joined: January 12th, 2006
Posts: 63
Until there is no effect description or editor it is hard to fix. Even I don't know it is possible.

 #10 - 02-06-2007 at 03:28
Nemesis6
From:
Joined: February 2nd, 2005
Posts: 257
How about the fire effect that's used when a jeep is damaged? That effect has no transition problems, and I think it looks better. Would it be possible to implement that one?

 #11 - 02-06-2007 at 05:30
djukel
From:
Joined: January 12th, 2006
Posts: 63
Problem is solved. If time of animation is finite (has no loop, animation last 110-120 seconds) you can see transition problems. If I set animation to infinite, transition became smooth. So wreck must(will) burn until wreck is on the map.

Replace this file:

http://files.filefront.com/hull_fire_n_smoke_combo_01bfx/;6696774;;/fileinfo.html

 #12 - 02-07-2007 at 00:39
mendoza_26
From:
Joined: January 22nd, 2007
Posts: 7
Can effects be randomized? I mean there will be 2 or 3 different type of effects. Effects have different size of smoke or fire.

 #13 - 02-09-2007 at 15:11
djukel
From:
Joined: January 12th, 2006
Posts: 63
It is possbile. I am working on it.

 #14 - 02-11-2007 at 02:20
djukel
From:
Joined: January 12th, 2006
Posts: 63
Here is the new version. It randomly adds 2 different burning effects.

- 1. default COH effects, it last about 120 minutes
- 2. big smoke and fire effect , it last till wreck lives

http://files.filefront.com/burningwrecks_v20zip/;6724709;;/fileinfo.html

 #15 - 02-14-2007 at 20:05
tha_flamingn0
Joined: August 12th, 2006
Posts: 49
Maybe you should upload v2.0 on CoHFiles?

 #16 - 02-19-2007 at 23:21
djukel
From:
Joined: January 12th, 2006
Posts: 63
I uploded the file 5 days ago but they did not care about it. Companyofheroes.filefront.com is sucks. That was the last time to send here something.



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