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Company of Heroes Downloads > Maps > 4 Player Maps:
Cliff Conflict
Filename: cliff_conflict.zip


Size:
Developer:
Downloads:
Date Added:
Type / Category:
6.49 MB
Col. Clark
8658
08-12-2007
Maps > 4 Player Maps


Average User Rating: 8.2
Number of Votes: 41
Related Files:
Latest 5 Maps > 4 Player Maps:
- Stone Paradise (4) (1.0)
- Stone Paradise (4) (1.0)
- Bjornstrup (2v2) (v1.3)
- EMBUSCADE 4P
- Conde-Sur-Noireau (1)

5 Other Files by Col. Clark:
- Fascist Funhouse
- Rocky Highlands (v1)
- Frozen Forest (v2)
- Infantry Insurrection
- Coasts and Climbs

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Cliff Conflict - File Description  


Description:
Cliff Conflict is more of a showcase map then anything else, although it has been submitted as a 2 vs 2 player Infantry map; There are only a few buildings situated in this cyber world, but only one seems to hold any major strategic value; This is another Infantry only map, with plans to make another version if this is received well by the community. Be sure to enjoy the terrain.

Once you load this map, players will be forced to refine their infantry skills and be encouraged to use such things as barbed wire and sandbags due to their heightened value. Strategy is the name of this game, if you think you have what it takes to outclass your opponants, start your download now!

On a side note, this map was the subject of a personal contest between ·Col. Clark· and $ TEXAS $'s Main Street. A collaboration between the two developers might make for a great map...hint hint.




Refer to the readme for more information.



Cliff Conflict - Screenshots  
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Cliff Conflict - File Download Options  

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Cliff Conflict - Readme  
Readme File:
Cliff Conflict
(2 vs. 2 map)
by ·Col. Clark·

This is another one of my infantry maps. I made it a little while after the first and only plan on making another if well recieved. It is slightly larger that my first, but has 4 players. This is mostly a terrain showcase; there are only a few buildings and only one seems to hold any major strategic value. On this map, players will be forced to refine their infantry skills and be encouraged to use such things as barbed wire and sandbags due to their heightened value.



Instructions:

-Unzip all the files in "Infantry_Insurrection.zip" into "My Documents\My Games\Company of Heroes\WWII\Data\Scenarios\"

***Dev mode not needed***



**This map was apart of a personal 24 hour map contest between me and "$ TEXAS $" (his was "Main street"); no winner determined...comment if you like

Feel free to use this map in any way you want (I'll find it flattering); just give me credit for my work!

if you have any problems (as in it doesn't work, not that you just don't like it and are bored) you can contact me at nac0777@exchange.uta.edu

Enjoy!


Cliff Conflict - User Comments  
The following comments are owned by the user that posted them. Company of Heroes Files is not responsible for their content.

Total comments: 9 | Last comment: 01-14-2008 at 05:05

 #1 - 08-13-2007 at 06:28
paratrooper101
From: (maidenhead)
Joined: February 22nd, 2007
Posts: 109
hmmm...looks good..

 #2 - Great map! - 08-13-2007 at 12:43
walbatross
Joined: April 24th, 2007
Posts: 10
Nice map!!! I love these infantry only maps. Computer still tries to build numerous motorcycles which gets stuck at their base but doesn't take away from the game. There are some great battles across the bridge in the center. Nice detail and good size map for infantry only. Nice work once again.

 #3 - 08-14-2007 at 01:02
Kahn1
Joined: February 25th, 2007
Posts: 75
tiny map. But good infantry fighting. I think I've achieved a personal record.

Annhiliate in 15 minutes.

 #4 - 08-19-2007 at 18:33
TheOklahoman
Joined: May 27th, 2007
Posts: 225
This map certainly gets down to it.

Each side is offered three mortars(in addition to other items -and- buildings. Play begins within range of the mortars, so your first three engineers are gonna get lethal, which is good as there might not be enough time to create tougher troops. I played this map with Combat Revolutions 3.0 and found it to be about as fast-paced a battle as I am comfortable with. Somebody needs to write a bayonet script, heh.

Starting the game with soldier-generating buildings was an interesting twist. Really sped up gameplay, for certain.

A very interesting and pretty hilly landscape, with lots of winding paths that would be a joy to see in a larger map. I really like seeing hilly maps. Elevation can have a dramatic effect on a map, making firefights more interesting.

Fun, fast, good time.

8/10

 #5 - 08-19-2007 at 18:34
TheOklahoman
Joined: May 27th, 2007
Posts: 225
Oh...here's a screen showcasing the maps 'pretty' factor.

http://img529.imageshack.us/img529/6170/relic00174dj1.jpg

 #6 - Hey Oklahoman.... - 10-06-2007 at 12:32
HH_Blackhawk
From: (Burlington)
Joined: July 10th, 2007
Posts: 43
Which Mod did you use in your screen shots?

 #7 - 10-12-2007 at 15:23
TheOklahoman
Joined: May 27th, 2007
Posts: 225
Combat Revolution

 #8 - 10-23-2007 at 13:07
trogdor211hsr
From: (IL)
Joined: October 7th, 2007
Posts: 75
Does this one work for Opposing Fronts?

 #9 - 01-14-2008 at 05:05
Col_Clark
From: (Texas)
Joined: July 29th, 2007
Posts: 6
Yes, as long as you use the original groups (Americans/Wermacht)



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