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| Commando Realism Mod (v3.2) - File Description |
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NOTE: This file has become outdated and there's a newer / better version available. You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!
Description:
The newest version the Commando Realism Mod is here to increase your Company of Heroes gaming experience! This version comes with a number of tweaks and fixes that is sure to maximize the fun-factor of your game.
Some of the features of this mod include:
- Around 60 platoons in total, to call-in and fight with
- Weaponry precision for balance and realism: SMGs are dangerous in short ranges, Rifles give support fire, Well set suppression, explosions, correct weaponry, specific coding each weapon to each possible enemy.
- Infantry Combats: Soldiers not in cover are high vulnerable to be killed in matter of seconds. Heavy cover and Buildings are the most safe places, Tanks and Halftracks also give Cover.
- Tank Combats: Each tank has correct Gun and Armor toughness Data. Tank combats work through penetration and deflection, while a deflection is no damage at all, a penetration should destroy the tank, or depending on the gun, damage or critical states.
- Intense Battlefields: The mod is designed for teamplay, this plus the platoon based gameplay, turns the battlefield into Micromanagement specialization, tactics, Resource usage and time management.
- Included Halftrack's Realistic Skin Pack
- Included LoransKorn Realistic Sound Pack
- Included many Custom Maps to play with the mod
You'll start off with an Officer and basic platoons; then you choose a doctrine (Infantry, Armoured or Support), and through the progress of the Game, you will enable new platoons, sent by the commanders, to win the decisive battles of Europe in 1944/45. Each doctrine enables 6 Platoons, unique from each other.
Some of the changes and fixes included in this version are:
- New Global Buildings
- Added Suppression and Fear factors
- New Small Weapon
Allies:
- Airborne Paratroopers (Requires Phase 2 from HQ)
- Three Squads, ambush ability
- Air Strafe Run
- Run Ability -Run faster without shooting or receiving suppression.
- Also more vulnerable to be kiled
Axis:
- Knights Cross (Requires Phase 3 from HQ)
- Ambush Ability
- Run Ability -Run faster without shooting or receiving suppression.
- Also more vulnerable to be kiled
- Suppression Fire -Reduced movement, increased suppression given
- Riflegrenade ability can attack ground now
- Increased infantry resistance against vehicle's MGs
Refer to the readme for more information.
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NOTE: This file has become outdated and there's a newer / better version available. You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!
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|  | | Commando Realism Mod (v3.2) - Screenshots |  | Screenshots: |  |

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| Commando Realism Mod (v3.2) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | Commando Realism Mod (v3.2) - Readme |  | Readme File: =========================
INSTALLATION INSTRUCTIONS
=========================
1) Make sure you removed previous Commando version. To do this, run "Uninstall.bat" or delete manually "Commando" folder in CoH Main folder
2) Run "commando_32_final.exe" and proceed with installation
3) [OPTIONAL] Run "custom_maps_for_commando.exe"
4) Run Commando Realism Mod Icon and play
NOTE: No -devs -modname needed!
Main Forum: http://commando.xavt.com
Contact me: saif1988@gmail.com
Revolucion09
======================================================
======================================================
New in v3.2
New Features and Changes
-Added Halftrack's realistic skins for vehicles and infantry
-Coded all buildings to have space for 10 man squads
-Added Suppression and Fear factors
-New Small Weapon:
Gewehr (Semi-Automatic Rifle) For Fallscrhimjaeger. Thanks to Day of Defeat!
-New Global Buildings:
*Secure Structure, +40% over a Resource point (Requires Phase 1)
-New Global Platoons:
ALLIES
*M4A3 Crocodile (Requires Phase 1 from HQ)
Two Tanks, 1000 Manp
*Airborne Paratroopers (Requires Phase 2 from HQ)
Three Squads, ambush ability
*Air Strafe Run (Requires Phase 2 from HQ)
Three atacks
*Air Bombing Run (Requires Phase 2 from HQ)
Three strikes
*T-34 Calliope (Requires Phase 3 from HQ)
Two Tanks, 1200 Manp
*Commando Teams (Requires Phase 3 from HQ)
#Ambush Ability
#Run Ability: Run faster without shooting or receiving suppression.
Also more vulnerable to be kiled
#Suppression Fire: Reduced movement, increased suppression given
AXIS
*Flammenwerfer Halftracks
Three Halftracks, 600 Manp
*Fallschrimjaeger (Requires Phase 2 from HQ)
Three Squads, ambush ability
*Air Strafe Run (Requires Phase 2 from HQ)
Three atacks. Plane FW190 Thanks to Sig!!
*Air Bombing Run (Requires Phase 2 from HQ)
Three strikes
*Nebelwerfer Platoon (Requires Phase 3 from HQ)
Three Nebelwerfer teams
*Knights Cross (Requires Phase 3 from HQ)
#Ambush Ability
#Run Ability: Run faster without shooting or receiving suppression.
Also more vulnerable to be kiled
#Suppression Fire: Reduced movement, increased suppression given
====================
Bug Fixes and Tweaks
====================
More than 40! (Not listed to avoid heavy post)
Check forums for more info on bugs and tweaks done
====================
Coming in next version (v3.3)
====================
-Weapon Tweaks and bug fixes
-new 18 Platoons!
-New 6 Heroe Squads with Buff for nearby units
-Performance Tweaks
====================
GAMEPLAY INFORMATION
====================
Starting with an Officer and basic platoons. Then, you choose a doctrine (Infantry, Armoured or Support), and through the progress of the Game, you will enable new platoons, sent by the commanders, to win the decisive battles of Europe in 1944/45. Each doctrine enables 6 Platoons, unique from each other.
----------------
Information
----------------
Every Call takes between a minute and three minutes to come, the platoons come off-map, and each platoon is composed by between 2 squads to 6 squads, including halftrack support, multiple tanks per call, etc
----------------
Tactical Abilities
----------------
This abilities cost Trust (Fuel Icon)
1) Manpower Push: Provides a manpower income during some seconds. Its important when you need fast a specific platoon
2) Munition Push: If your infantry needs bazookas urgently, this is your ability.
3) Emergency Call: You're under siege, and you're still waiting for that platoon to come and save your combat.
4) Spirited Advance: The battlefield is huge, and you need your forces to reach the objective faster.
If you can avoid using Tactical abilities, you'll be able to gather Trust Resources (Fuel), and this is what you get:
1) Phase 1: Permanent Manpower increased income + Trust Income
2) Phase 2: Permanent Manpower increased income + Trust Income
3) Phase 3: Permanent Manpower increased income
-------------------------
Global Features
-------------------------
*Around 60 platoons in total, different from each other
*Weaponary precission for balance and realism: SMGs are dangerous in short ranges, Rifles give support fire, Well set suppression, explosions, correct weaponary, specific coding each weapon to each possible enemy.
*Infantry Combats: Soldiers not in cover are high vulnerable to be killed in matter of seconds. Heavy cover and Buildings are the most safe places, Tanks and Halftracks also give Cover.
*Tank Combats: Each tank has correct Gun and Armor thoughness Data. Tank combats work through penetration and deflection, while a deflection is no damage at all, a penetration should destroy the tank, or depending on the gun, damage or critical states.
*Intense Battlefields: The mod is designed for teamplay, this plus the platoon based gameplay, turns the battlefield into Micromanagament specialization, tactics, Resource usage and time managament.
*Included Halftrack's Realistic Skin Pack
*Included LoransKorn Realistic Sound Pack
*Included many Custom Maps to play with the mod, chosen by quality level and adaptance for the mod
*Included particular skins from skinners like "Sig21" and "Day of Defeat"
*Many new units, like M4A3 (105), FW190 Strafing German plane, buildable Pak38, new weapons like Gewehr, Fallmrischaeger (German Paratroopers), and more!
--------------------------
Win Condition Rules
--------------------------
NOTE: Destroying HQ DOES NOT cause game end. This enables Officers being able to move and set new HQs through upgrades.
*Commando Victory Points: Win by capturing and maintaining all VPs OR by killing enemy officer
*Commando Annihilation: Win by killing the enemy officer
=========================
INSTALLATION INSTRUCTIONS
=========================
1) Make sure you removed previous Commando version. To do this, run "Uninstall.bat" or delete manually "Commando" folder in CoH Main folder
2) Run "commando_32_final.exe" and proceed with installation
3) [OPTIONAL] Run "custom_maps_for_commando.exe"
4) Run Commando Realism Mod Icon and play
NOTE: No -devs -modname needed!
Main Forum: http://commando.xavt.com
Contact me: saif1988@gmail.com
Revolucion09 |  |

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| Commando Realism Mod (v3.2) - User Comments |
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