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Company of Heroes Downloads > Company Of Heroes > Maps > 2 Players:
Gregory's First Map (1.0)
Filename: gregory.zip

Date Added:
Type / Category:
4.22 MB
Company Of Heroes > Maps > 2 Players

Average User Rating: 6.7
Number of Votes: 3
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Gregory's First Map (1.0) - File Description  

Hmmm... This one ain't bad for a first map, I suppose. A 2P farm map out somewhere in Normandy (I think, anyways), with a few houses and a lot of open space. Plenty of roads and cover to keep things interesting, and lots of open space for your tanks to maneuver for a better shot.

I have just one small quibble with this map: Those fences on the hills. A spline would have worked better there, but whatever.

This one looks good, so let's go fill it with tank wrecks and dead people.


P.S. Resistance is futile, eh?

Gregory's First Map (1.0) - Screenshots  
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Gregory's First Map (1.0) - File Download Options  

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Gregory's First Map (1.0) - Readme  
Readme File:
To play this map just go to C:/Program Files/THQ/Company of Heroes/WW2/Data/Scenarios/MP
If there isn't a MP folder, make one and put the files in it, that's it enjoy.
And if anyone wishes to edit my map in any way Im okay with that, just give me credit if you re-submit it.

Gregory's First Map (1.0) - User Comments  
The following comments are owned by the user that posted them. Company of Heroes Files is not responsible for their content.

Total comments: 3 | Last comment: 08-25-2009 at 14:29

 #1 - 08-24-2009 at 09:59
Joined: August 20th, 2009
Posts: 22
Also, please tell me what you think of the map and what needs improvement, that way I can make better maps in the future. Thanks.

 #2 - 08-25-2009 at 09:27
From: (Pyhämaa)
Joined: September 2nd, 2008
Posts: 92

When i am looking at picture 3, i can see a 1 thing what you can do even better. That stone wall looks odd, did you made it with Spline tool? If you made it, make that wall again with "Wall mode" - checked (wall mode check box is under default tools in Spline tool). After this wall suppose to go like a "snake" up that higher place at terrain.


 #3 - Thanks - 08-25-2009 at 14:29
Joined: August 20th, 2009
Posts: 22
Thanks for that tip Jannev I had no idea that i could do that, it looks a lot better that way. I definitely will use that in later maps. *****_Dog247.

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