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Company of Heroes Downloads > Company Of Heroes > Maps > 4 Players:
Hainburg 1_05 (5)
Filename: 4p_hainburg_v1_05.zip


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
8.97 MB
5
Spankeh
560
08-09-2010
Company Of Heroes > Maps > 4 Players


Average User Rating: 10
Number of Votes: 2
Related Files:
Latest 5 Company Of Heroes > Maps > 4 Players:
- Coastline
- Coastline
- Weg nach Berchtesgaden (4) (final)
- Strackensberg (1.2)
- Road to Hell (1)

4 Other Files by Spankeh:
- White River (1)
- Rawhill (v1.0)
- Debroville (v1)
- V3 Rocket Base (v1)


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Hainburg 1_05 (5) - File Description  


Description:
About the File
This map features a number of different zones, including farmland, an urban area, and a beach. It's designed primarily for tank players, as there are large open areas and a lack of cover for infantry in some places.

Staff Impressions
This map is well done, both in terms of graphics and gameplay. Gameplay-wise, it leans towards tank players, although there are areas where infantry will do better. Defensive players won't find any such benefits, however, as there are large open areas on all sides of players' bases.

Graphically, this map is very well done, albeit very gloomy-looking. Muddy ground and a rainy sky make it almost depressing, but that makes it very convincing for warfare. The object placement is very good (very realistic), with plenty of texture variation to go along with it.

Summary
A very good map. Download, but watch your six, 'cause you never know when you'll find a bullet in your back.



P.S. Resistance is futile, eh?



Hainburg 1_05 (5) - Screenshots  
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Hainburg 1_05 (5) - File Download Options  

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Hainburg 1_05 (5) - Readme  
Readme File:
Hainburg 4p 1.05

This map is my first in months, it is a mix of farmland, beach shore, industrial area and urban section. The idea basically is to have a mixture of places. i think i managed to do quite fine. You can find the same file @ http://www.gamereplays.org/community/index.php?showtopic=642599 <<< !!!

Let me know if theres any bugs to be found. i know that with the cpu starting from the left, will have some pathing issues(just gathers its units into one place next to maps edge). i havent figured out how to solve that!

Have fun playing the map and some feedback would be appreciated !

A little story: "The bombs started landing on the harbour and into the beach, at 1300 hours. Bombing from the sea and air lasted for several hours, to make sure that the beach is clear for entering. Axis had a small chance of surviving the attack, so what was left of them, made it to the hills for some cover and reinforcements or stayed and tried to hold the beach! Before it went dark, the first Allied soldiers made it to the beach and found themselves beeing under fire from what was left of the axis. they cleared the beach of the resistance and gathered their gear to move on. What happened after that is up to you..."


#installing:
1.unzip
2.put the FILE into mydocuments/mygames/companyofheroes/ww2/scenarios
-
PS: Ask permission before starting to work on the map yourselves! contact me on www.gamereplays.com >> SPANKYY!

Spanky


Hainburg 1_05 (5) - User Comments  
The following comments are owned by the user that posted them. Company of Heroes Files is not responsible for their content.

Total comments: 3 | Last comment: 10-11-2010 at 14:51

 #1 - Essential map - 08-16-2010 at 07:53
magus1
From:
Joined: May 20th, 2010
Posts: 144
Nice and large - large without chokes is going to take time, in
fact, a two hour 4 way fight settled in the end with the big
tanks and a final base rush. Asymmetry is pleasing without
being too much of a gamechanger, except for the middle MP
resource, which cuts the Axis resources in half if lost, but we
held it stick out tongue (mostly).

One of those you would play again and again. I reckon if I had
been the PE in the partnership it would have been a shorter
game because there are areas where a combo of 88 and
flakvierling would secure the area with mortar HT in support
and let the Wehr do the pushing. Plus, the map is big enough
for werfs and rocket tanks to have just not enough range to
swing the game hideously.

Everything was used (except useless resource PE halftracks -
anyone know where they are WIN? Funny, when I have the odd game
with AI, they are never produced...) in an effort to find the
key to victory.

Thoughtful lay out of buildings, industrial stuff and inclines.

More please!

Magus1

 #2 - 08-16-2010 at 17:19
Spankehh
Joined: July 16th, 2008
Posts: 8
Ty, all depends on the mojo. i will make more maps when i find the right time! smile
cheers for such a long post!

 #3 - Comments - 10-11-2010 at 14:51
magus1
From:
Joined: May 20th, 2010
Posts: 144
Why no comments on one of the best maps this year?

Replay 10/10

I keep coming back. Just hope I am not the only one...

Magus1



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