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| KMOD 1.35- Ultimate Balance mod (1.35) - File Description |
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Description:
About the File
An updated version of KMOD, this time even further testing has been done to ensure a more balanced mod experience within the game. This update focuses on making the Allied Airborne and Axis Terror doctrines more balanced with subtle tweaks to both the Allies and Axis factions, see the changelog in the readme for further details.
Staff Impression
The updated mod sounds quiet good, finally a bit of balance between these two doctrines. Airborne can now withstand more punishment, living up to their earned reputation of best of the best. While the Axis tanks are well and truly the superior war machine with increased armour accuracy. Overall a great update to this classic mod.
Summary
Whether you are dropping in from the sky or driving tracks through snow, this mod will surely change CoH for you. Well the war is ending by christmas so what are you waiting for, Download today.

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|  | | KMOD 1.35- Ultimate Balance mod (1.35) - Screenshots |  | Screenshots: |  |

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| KMOD 1.35- Ultimate Balance mod (1.35) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | KMOD 1.35- Ultimate Balance mod (1.35) - Readme |  | Readme File: Here are the changes that add to the original KMOD 1.35:
For Allies:
-Allied paratroopers are a bit more resistant
-Half Assault Teams and Assault Teams are a bit more expensive
-Increased by a small amount the resistance of the Half Assault and Assault teams
-Increased production time of the Half Assault Team
-Allied Half-Assault teams can no longer be suppressed by enemy fire
-The creation time for the Allied Smg Fire-Team halved
-Sniper is cheaper
-Bombing Run is more dangerous for the Tiger
-Made Allied Bombing Run and Strafing Run cheaper
-Lowered recharge time for the Allied Strafing Run
-Pershing tank's penetration vs Panther and Tiger tanks decreased
---------------- range now equals Tiger's
---------------- overall penetration lowered a bit
---------------- cost increased a bit
-Decreased Pershing's overall accuracy
-Pershing's accuracy vs infantry decreased even more
-Allied AT gun can now be upgraded once(for 150 Mp)! If it's crew dies the AT will not be upgraded anymore!(Beware, for once upgraded, the AT will fire AT a 150 angle degree in the direction it is facing!)
-Allied AT gun produced from forward base or Motor Pool takes less time to produce and is slightly cheaper
-AP shells ability for the Allied AT gun is cheaper, lasts longer and recharges a bit faster
-Increased the damage done by the Allies' M1 Bazooka
-Allied Mg-nest is more resistant to enemy fire and is more efficient overall
-Changed the cost for the building of the Allied Mg-Nest(added 10 ammo cost and twenty less mp cost)
For Axis:
-Panther Tank is a bit more resistant
-Tiger Tank is more resistant
-Tiger's accuracy increased
-Tiger Ace is slightly more resistant than the Tiger
---------- gives more experience when it is destroyed
-Panzer 4 tank is a bit more resistant
-TigerTiger Ace, Panther, Panzer 4, Stuh42's damage increased
-Panzer4,Stug4,Stuh42 are slightly more cheaper
-Kriegsturmtrupp squads are a bit cheaper
-Fallschirmjager squads are cheaper
----------------------- can now be suppressed and pinned
-Sniper is cheaper and can last longer in combat
-The time needed to create Axis Militar-Polizei increased
-Panzershreck weapon's damage increased
-Lowered a bit the max range of the Axis Panzerschreck
-Increased a bit the manpower cost required for the construction of the Axis Bunker
-Lowered the ammo cost required for researching the Skirmish, Assault and Battle phases for the Axis
-"Walking Stuka" upgrade for the Halftrack is cheaper
-Veterancy upgrades for soldiers now also affect: Fallschirmjagers, Sturmpioniere, Zugfuhrer, Reserve grenadiers and Panzerjaggers
------------------- for support weapons now also affect: Grenaterwerfers, Leichtesmg42 and Schweresmg42
------------------- for soldiers and support weapons cost more
------------------- level two and three for vehicles are cheaper
Other changes:
-Nothing but the German 88Flak, 38Flak and Ostwind Flakpanzer can target and take down Allied P47 Thunderbolts now
-Removed the totally useless "Defensive smoke screen upgradeability" for the Sherman and Sherman Calliope and also removed the Upkeep upgrades from the Supply Yard because there is no need for them!
-Tweaked the grenade system for both sides and the Axis "Panzerfaust fire" ability requires escalation to Assault Phase now
-Lowered hitpoints of the Allied and Axis halftracks |  |

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| KMOD 1.35- Ultimate Balance mod (1.35) - User Comments |
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The following comments are owned by the user that posted them. Company of Heroes Files is not responsible for their content.
Total comments: 10 | Last comment: 08-25-2010 at 01:31
zimmer_550 From: (Slavonski Brod) Joined: February 18th, 2010 Posts: 141 | Nice!Downloading now! |
zimmer_550 From: (Slavonski Brod) Joined: February 18th, 2010 Posts: 141 | I noticed 2 bugs:
1. When German grenadiers fire their rifled grenades,it often happens that they do not explode,and sometimes it also happens that those grenades "follow" the enemy infantry,they act like some kind of guided rockets.
2. In campaign mission Saint Lo allied riflemen are shown as pink boxes. |
ShadowEvo Joined: June 17th, 2010 Posts: 20 | 1. That's not my bug it's from KMOD or the game itself(most likely the game).
2. The mod DOES NOT support the campaign and it's possible to make it quite unbalanced due to the missions there playing out different than a skirmish battle. |
DHR_000x From: Joined: April 21st, 2010 Posts: 27 | lol whats this? i am always crying around because the axis is to strong and resistant and now you make them even more strong and call it balancing? epic.. |
ShadowEvo Joined: June 17th, 2010 Posts: 20 | They're not stronger than the Allies at all. If you know how to play the Allies(Airborne) it's a real nightmare for the Axis(Terror) Commander. |
ShadowEvo Joined: June 17th, 2010 Posts: 20 | This mod was tested and improved during the course of a year for the ultimate balance! |
Freyr (Staff) From: (FileFront Network Administrator) Joined: December 23rd, 2004 Posts: 784 | As a L10 allied & L9 Wehr player this looks like it's actually made the balance problems considerably worse, not better and I think that most players would agree with me on that.
For the record; the "totally useless" supply yard upgrades that there is "no need for" are religiously bought the moment people can afford them. They give the allies some hope of staying alive in the late game by reducing the upkeep costs of your units and therefore increasing the amount of manpower you have available. Given that the Allies rely on outnumbering Axis this is pretty crucial. It also increases the rate your rifle squads gain vet; which is also pretty crucial seeing as you have to earn vet by killing increasingly difficult to kill axis infantry who buy their vet for a pittance. |
ShadowEvo Joined: June 17th, 2010 Posts: 20 | I know what the upgrades do. I removed them because the Allies Airborne would have too much spam potential and the game is balanced evenly without that extra boost in manpower for the Allies.
In this mod it is not necessary for the Allies to outnumber their opponent because they too have a few, very good units and a very good tank to build. All of them can be build almost endless. The Axis have matching units.
It is not a realism mod. Never was.
If one plays Allied Airborne and his opponent plays Axis Terror than the balance is nearly perfect. It was tested dozens of times(with human players of course) in each and every possible way. The player just needs to know how to play the faction right. |
jetblack Joined: June 30th, 2007 Posts: 1 | so what version of CoH does this work with? KMOD is like... 1.7 stuff. loved it back then but we've had 2 expansions since then plus tons of updates. work with current? |
ShadowEvo Joined: June 17th, 2010 Posts: 20 | Works only with 1.4 because it's an older version of Kmod. |
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