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NHCmod (v1.71)
Filename: cohnhcmod1.71.zip


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8.77 MB
v1.71
ab2531
6047
10-14-2007
Mods


Average User Rating: 9
Number of Votes: 25
Related Files:
Latest 5 Mods:
- NHCmod (v2.6)
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- Forever War MOD for COH+OF+TOV v.2.600 and 2.601 (1.00)

5 Other Files by ab2531:
- NHCmod (v2.6)
- NHCmod ToV (v2.4a)
- NHCmod OF (v1.4d)
- NHCmod OF (v1.4c)
- NHCmod OF (v1.4b)

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NHCmod (v1.71) - File Description  


Description:
ab2531 is back with an updated version of his up and coming popular mod...along with some additions. NHCmod is what you want to download if you're looking for a more juiced-up Company of Heroes! The most important changes of note in this version is that it is not a 'lite' version, as the previous release was, and it has been made more balanced than the older versions.

    Some of the changes included in this version are:
    • V1 rocket damage increased.
    • "Releasing smoke" speech of the supply truck deleted.
    • The officer can be upgraded with a mp44. (His mp44 is very effective like the Powell's Thomson)
    • The cost of the vehicles are reduced with the allied armored company. (This is more for realism, then for balance)
    • Nebelwerfer max range increased.
    • Howitzer's max range increased.
    • Paratroopers can pick up more weapons.
    • Volkgrenadier max size squad increased to eight.
    • Grenadiers maw size squad increased to six.
    • Stormtroopers pop cost fixed.

    Some new Units have also been added:
    • Radio Operator (From Dawn of Conflict Mod by Kamino)
      • He can call Air recon flight and artillery Support on the battlefield.
      • You can't have more than two of them.
      • They can be trained in the Weapons Support Center.
    • Mass-Produced Sherman
      • It costs less time to be built and is cheaper.
      • It can't be upgraded with the 76mm gun and is weaker, but it is faster.
      • It allows allies to have more tanks so they will not be outnumbered by german tanks.
      • It can be upgraded with Armor Skirts instead of Crab Mine Flail.
    • Axis Paratroopers
      • They can be called from the Kampfkraft Centre.
      • They require an upgraded named 'Call the Luftwaffe' and need some time to be para-dropped.
      • Only three squads available and they need a barracks or a halftrack to be reinforced.
      • They are considered as Weapon Teams not Infantry Squads.





Refer to the readme for more information.



NHCmod (v1.71) - Screenshots  
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NHCmod (v1.71) - File Download Options  

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NHCmod (v1.71) - Readme  
Readme File:
CoHNHCmod v1.71
by ab2531

Engligh:
-----------------------------------Installation----------------------------------
1)First of all, if you have previous NHCmod version, delete the folder \Company of Heroes\NHC
and all its contains

!Never delete the \Company of Heroes\Engine\Locale or you'll be in big troubles!!!!

if you have the 1.5 or the 1.0 version (only)
You will have to delete the files:
- NHC.English.ucs from \Company of Heroes\Engine\Locale\Engligh
- NHC.French.ucs from \Company of Heroes\Engine\Locale\French
if not, go to 2)

2)Extract all files in your \THQ\Company of Heroes directory.

3)I made a .bat file, so you dont have to create a shortcut with the command line
"[D:\Program Files]\THQ\Company of Heroes\RelicCOH.exe" -modname NHC -dev
(but if you want, you can do it)
Just click on the NHCmod.BAT file to play the mod.

If you did fine, you will see 'NHCmod v. 1.71' displayed in the main menu.

-------------------------------------ChangeLog----------------------------------
v1.71
New units:
- Mass-producted Sherman
It costs less time to be built and is cheaper. But It can't be upgraded with the 76mm gun and is weaker
but it is faster.
It allows allies to have more tanks so they will not be outnumbered by german tanks. It can be upgraded
with Armor Skirts instead of Crab Mine Flail. (He has a green skin)

- Radio Operator (From Dawn of Conflict mod by Kamino)
He can call Air recon flight and artillery Support on the battlefield. You can't have more than 2 of them.
They can be trained in the Weapons Support Center.

- Axis paratroopers
They can be called from the Kampfkraft Centre. They require an upgraded named 'Call the Luftwaffe' and
need some time to be paradropped. Only 3 squads available and they need a barrack or an halftrack to be reinforced.
They are considered as Weapon Teams not infantry squads (for veterancy research).

general changes:
- the cost of vehicles are reduced with the allied armored company. (That's not for balance purpose, but it
is more realistic, since the allied did have much more tanks than the germans. Axis player, don't worry, the german tanks
are still the best.)
- All axis heavy tanks can be upgraded with Armor Skirts.
- the 105mm cannon of the StuH has been improved.
- nebelwerfer max range increased.
- howitzer's max range increased.
- paratroopers can pick up more weapons.
- Volkgrenadier max size squad increased to 8.
- grenadiers maw size squad increased to 6.
- Stormtroopers pop cost fixed.
- V1 rocket damage increased.
- "Releasing smoke" speech of the supply truck deleted.
- The officer can be upgraded with a mp44. (His mp44 is very effective like the Powell's Thomson)
- The mod works on 1.71 version of CoH.


v1.61
- The annoying bug that cause dead bodies to block vehicle is now corrected.

v1.6
This is a 'lite' version without skin. The main purpose of this version was to balance the mod. But I did not have
the time to do everything. (Adding a new feature cost me from 5 minutes to 4 hours!)

Special note on 'How to stop Powell?':
Many axis players complaint me on the fact they could not stop Powell. So here are some ways to stop him:
- 1 HitlerJugend squad can deal with Powell if they are close enough and use their special ability.
- one suicidal squad(Volksgrenadier) + 1 sniper can deal with Powell. (The sniper fire on Powell, when he fight against the squad)
- 1 puma can easily kill Powell (or any infantry squad)
- 2 flammenwerfer Team can burn Powell.
- any heavy tank can beat Powell.
- one Panzerschreck shot can kill Powell (if it hit Powell of course).

If you still can't kill Powell, you really are a sucker....(shame on you)

Note on 'why the Tiger Ace is in the Sturm armory while the standard Tiger is in the Panzer Command?'
I agree it was quite stupid, but I didn't want to have them in the same building because they have the same icon...
(It is the same explanation for the Stug and the StuH, except the fact that the AI don't want to build to Stug anymore
if he can build the StuH in the same building) Anyway,
The Tiger ace costs now more than the standard one and requires the Panzer Command


New unit: Flammenwerfer Team
It is a team of 3 flamethrowers extremely effective against infantry at short range. I had to create them
because too many people wanted something to counter Powell. They may be built in the Wehrmacht Quarters
but require the Escalate to Skirmish Phase. Only 3 squads available.


- locale folder moved to avoid conflict with other mods.
- other languages supported. (Chinese, Czech, English, german, Italian, Korean, Polish,....)
- dead bodies stay on the battlefield. (Only full bodies stay on the battlefield, an exploded soldier
will disappear, soldiers killed by sniper also disappear)
- Triage center can now be built out of command territory.
- german bunkers have a supplementary upgrade that allow to heal nearby troops.
(Aid Station upgrade required first)
- panzerschreck, panzerfaust, bazzoka,sticky bomb and recoilless rifle damage increased.
- Change the wire cutter ability so that it is already researched for both side.
- so, the upgrade for wire cutter in allied HQ does not exist anymore.
(seriously, an engineer or a pioneer who come on the battlefield without his wirecutter is not serious)
- Sherman Calliope Barrage ability recharge timer changed to 40 seconds.
- all population requirement changed to be more realistic.
in facts: sniper cost 1, tank cost 4 or 5, and howitzer, AT88',nebelwerfer cost 0 (just the guys who use them cost in pop).
- regular Tiger cost reduced to 780 manpower and 150 fuel.
- Tiger ace cost increased to 920 manpower, 140 fuel and 70 ammo. (Panzer Command required)
- Tiger ace have a normal line of sight.
- Hitler-Jugend healthpoint reduced.
- Powell now needs 60 seconds to be created and the Weapons Support Center and the Barrack are required.
- Powell is less effective against snipers.
- Powell can be upgraded with a thomson which is better at close range but useless at long range.
- fixed the axis supply truck driver.
- deleted the panzerfaust from the axis supply truck. (It was too weird)
- reduced the scouts line of sight. (not too much, they still see far enough)
- max scouts= 3 (because, the AI build too much of them)
- flakvierling has an icon.
- The Airbone company can call snipers on the battlefield. (Paratrooper upgrade required)


v1.5

New Units
- the Supply truck: Gives some manpower, fuel and ammunition.
It is very useful because it can also produce weapons like thomson, BAR, M9Bazooka for the allies
and mp44,mg42,panzerfaust,panzerschreck for the axis side. The german supply truck can also reinforce
troops but it's slower and gives less suplly than the allies one.
it can be produced for the allies: in the Logistic Support
and for the axis: in the Sturm Armory

- the Hilter-Jugend squad: the Hitler Jugend was an organisation which indoctrinated young children whith
the nazi's ideology. Thereby, when they were old enough, lots of these young boys (and girls) fought against the allies.
They can be produced with the 'Zeal' upgrade from the propaganda tactics. They are less stronger than regular troops, can't be reinforced, and have random weapons.
But they don't cost too much. They have the same special ability as the paratroopers. You can't have more than 6 squads.


Allies
- You can build up to 2 M26 Pershing, but with the armored company you can call
as many Pershing as you want with the Pershing upgrade.
- max scouts= 10
- Howitzers can move.
- Powell has less Hitpoint, but becomes better with veterancy.
- The M4 'Crocodile' Sherman can have a machine gun upgrade like the standard one.
- Rangers can use stickbomb.
- change veterancy effect to all infantry

- Infantry company has an upgrade which reduce all infantry cost and reduce the mines cost.
- Airbone company already had planes, but it now costs less to call them.
- Armored company has upgrades which reduces tank fuel cost.
- changed veterancy effect to all infantry.

- base population set to 80 (instead of 30)

Axis
- set Goliath cost = 75 ammo
- Added standard Tiger in the Tank factory.
- set Tiger ace max squad = 2, increase cost and upkeep cost.
- 'Escalate to Battle phase' needed to build the Tiger ace from the Strum Armory.
- corrected the reinforced Tiger ace veterancy.
- corrected the 88' flak veterancy.
- Added smoke cloud ability to Tiger ace.
- max scouts = 10
- flakvierling can now be repaired.
- set Volskgrenadier Size squads to start with 5 and can be reinforced to 7.
- change veterancy effect to all infantry.

- Defense tactic have upgrade which reduce building and mines costs and increase bunkers strenght.
- Blitzkrieg tactic have upgrades which reduce basic infantry and basic tank cost.
The blitzkrieg ability lasts longer.
- The propaganda tactic have upgrades which allow to have Hilter-Jugend and reduced heavy tank fuel cost.

- base population set to 80 (instead 30)
- a new skin for the german grenadiers.

I can't remember the other minor changes. Except the fact that I extracted the old barbed wire, sandbags, so you
should be able to delete them if you have the 1.7 patch.

v1.0
Allies
- set Riflemen Size squads to start with 6 and can be reinforced up to 10
- set engineer Size squads to start with 4 and can be reinforced up to 6
- Added M26 to Tank Factory
- Added Calliope to Tank Factory
- Added Rangers in Weapons Support Center (but infantry company is still needed)
- Increased max damage of the jeep machine gun
- Increased grenades max range
- set calliope barrage fire cost= 25 ammo and recharge time = 30 seconds
- set Air recon cost = 25 ammo + 1 fuel
- set P-47 gun airstrike cost = 50 ammo + 1 fuel
- set P-47 rocket airstrike cost =125 ammo + 1 fuel
- reduced mines upkeep cost
- Increased all rifles accuracy by 10%
- base population set to 60 (instead of 30)

New units:
- Scout:
cheap recon unit, can detect sniper and capture strategic points, can use camouflage, have long sight,
can be built in the barrack and sometimes the HQ (yeah, sometimes...it doesn't work. I dont know why)
- lieutenant Powell
(from Medal of Honor...) a super ranger that can beat any infantry squad with only his M1Garand :)
He can be built in the barrack.

Axis
- set Pioneer Size squads start with 2 and can be reinforced uo to 4
- set Volskgrenadier Size squads start with 5 and can be reinforced up to 6
- set Grenadier Size squads start with 4 and can be reinforced up to 5
- set knights cross holder Size squads start with 3 and can be reinforce to 5
- Added Stuh 42 to Tank Factory
- Added flak20mm aagun to Pioneer construction tree (pink icon)
- Added Plant demolition ability to pioneer (work only on bridges)
- reduced mines upkeep cost
- Added (modified) Tiger ace to Sturm Armory
- Added Opel truck to battalion support buiding (pink icon)
- reduced Stuka reload time by 10%
- reduced Nebelwerfer reload time by 10%
- Increased max damage of the MG42 machine gun
- Increased max damage of the MP44 assault rifle
- Increased grenades max range
- Increased penetration of the 105mm Stuh tank gun
- base population set to 60 (instead of 30)

New unit:
- Scout:
cheap recon unit, can detect sniper and capture strategic points, can use camouflage, have long sight
can be built in the barrack and sometime the HQ (yeah, sometimes...it doesn't work. I dont know why)

---------------------------------LEGAL---------------------------------------------
I dont own any CoH or THQ stuff it's the game developpers property
I am not responsable if with this mod you corrupt the game, or have some troubles.
for suggestions or bugs, you can contact me. NOT for rants, or your troubles.
You can distribute, modify, include, my mod. I dont mind.

-----------------------------NOTES ON TESTING--------------------------------------
I have tested my mod on the 1.4, 1.5, 1.51,and 1.71 french versions of CoH,
but i think it should also work on English version.
Peoples who played my 1.0 and 1.5 versions said that it worked fine on English version.
This mod was not intended to be used with other mod, skin or modifications, you can always do it, of course,
but I don't guarantee that it will work. (I didn't have time to test compatibility)
Some dead bodies are sometimes 'alive', it is a very weird bug.

------------------------------CREDITS----------------------------------------------
Thanks to Corsix for his wonderful Corsix's Mod Studio
and Relic, for making such a kick-ass game.
Night Stalker AKA Iceburner for the grenadier skin, I first wanted to use this skin on german paratroopers
but it seems that I didn't finish them, so I used it on every grenadiers cause it look nice on them.
Thanks to Kamino, for allowing me to use his radio operator.
Thanks to LethalDosage and Speedy for helping me to improve my mod.
Thanks to people who played my previous mod and left some comments.
Special thanks to Paul Binocle for checking some spelling errors.

mod create by ab2531
merde_jai_oublieAThotmailDOTcom






Français:

oh, si vous êtes arrivés à télécharger ceci sur http://companyofheroes.filefront.com/
C'est que tu connais l'anglais et t'as qu'à lire en haut. En bas c'était pour la version 1.0
-----------------------------------Installation----------------------------------
1)Extraire tous les fichiers ds votre dossier /THQ/Company of Heroes

2)j'ai crée un fichier .bat donc, pas besoin de créer un raccourci en rajoutant la ligne de commande
"[D:\Program Files]\THQ\Company of Heroes\RelicCOH.exe" -modname NHC -dev
(mais, vous pouvez tjrs le faire)
faut juste cliquer sur NHCmod.BAT pour démarrer le mod.

-------------------------------------ChangeLog----------------------------------
Alliés
- l'escouade de Fusiliers commence à 6 et peut être renforcée jusqu'à 10
- l'escouade de Sapeurs commence à 4 et peut être renforcée jusqu'à 5
- M26 Pershing rajouté à l'entrepot de char
- Calliope rajouté à l'entrepot de char
- Rangers rajouté dans le centre de support opérationnel (nécessite tjrs de choisir la company d'infantry)
- dégat de la mitralleuse de la jeep augmentée
- portée des grenades augmentée
- coût du tir de barrage du calliope à 25 en munition et temps de rachargement placé à 30 secondes
- coût de la reconnaissance aérienne = 25 munition + 1 carburant
- coût de mitraillage du P-47 = 50 munition + 1 carburant
- coût du bombardement du P-47 =125 munition + 1 carburant
- coût de l'entretien des mines réduit
- Précision des fusils alliés augmentée de 10%
- population de base mise à 60 (à la place de 30)

Nouvelles unitées:
- Eclaireur:
Unité de reconnaissance bon marchée, il peut détecter les unités infiltrées, peut se camoufler, prendre des points
et il voit loin. Il peut être construit ds la caserne et parfois le QG
- lieutenant Powell
(de Medal of Honor...) il déchire grave l'infantrie enemie, une armée à lui tout seul!

Axe
- l'escouade de Sapeurs commence à 2 et peut être renforcée jusqu'à 4
- l'escouade de Volskgrenadiers commence à 5 et peut être renforcée jusqu'à 6
- l'escouade de Grenadiers commence à 4 et peut être renforcée jusqu'à 5
- l'escouade des Détenteurs de la croix de chevalier commence à 3 et peut être renforcée jusqu'à 5
- Stuh 42 rajouté à l'usine de char
- flak20mm aagun rajouté ds les défensse
- Les sapeurs allemands peuvent à présent placer des charges sur les ponts (seulement les ponts)
- coût d'entretien des mines réduit
- rajout du Tigre de l'as (modifié) dans l'Arsenal
- rajout du camion Opel dans l'Arsenal (icone violet)
- réduction du temps de rechargement des Stuka de 10%
- réduction du temps de rechargement des Nebelwerfer de 10%
- Augmentation des dégats de la MG42
- Augmentation des dégats de la MP44
- population de base mis à 60 (à la place de 30)

Nouvelle unité:
- Eclaireur:
Unité de reconnaissance bon marché, il peut détecter les unités infiltrée, peut se camoufler, prendre des points
et il voit loin. Il peut être construit ds la caserne et parfois le QG

---------------------------------LEGAL---------------------------------------------
Aucun truc de THQ ou CoH ne m'appartient, c'est la propriété de leur créateurs
Je ne suis pas responsable des ennuis ou problèmes que pourrait causé par mon mod.
pour des suggestions ou des bugs vous pouvez me contacter par e-mail.
Vous pouvez faire ce que vous voulez avec mon mod, je m'en fous.

-----------------------------NOTES sur les BETA------------------------------------
J'ai juste testé mon mod sur ma version 1.4 de Company of Hero en français.

------------------------------CREDITS----------------------------------------------
Merci à Corsix pour son merveilleux Corsix's Mod Studio
et à Relic, pour leur jeux qui déchire grave.
Night Stalker AKA Iceburner pour le grenadier skin, que je n'ai enfin pas pu utiliser en fin de compte
Paul Binocle, pour avoir courageusement corrigé beaucoup de mes fautes d'orthographe.

mod créé par ab2531
merde_jai_oublieAThotmailDOTcom


NHCmod (v1.71) - User Comments  
The following comments are owned by the user that posted them. Company of Heroes Files is not responsible for their content.

Total comments: 35 | Last comment: 09-22-2010 at 04:56

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Posted by: phelanlikesmods (Member) - 10-15-2007 at 15:22

 Expand#2 - Posted by: Kamino (Member) - 10-15-2007 at 23:56

 Expand#3 - Posted by: ab2531 (Member) - 10-16-2007 at 07:45

 Expand#4 - Posted by: ComanderCody93 (Member) - 10-29-2007 at 10:02

 Expand#5 - PCGamer - Posted by: ab2531 (Member) - 10-29-2007 at 12:07

 Expand#6 - Posted by: ComanderCody93 (Member) - 10-29-2007 at 14:15

 Expand#7 - Posted by: ab2531 (Member) - 10-29-2007 at 14:37

 Expand#8 - Posted by: phelanlikesmods (Member) - 10-30-2007 at 07:25

 Expand#9 - Posted by: ComanderCody93 (Member) - 10-30-2007 at 09:54

 Expand#10 - Posted by: ab2531 (Member) - 10-30-2007 at 12:36

 Expand#11 - Posted by: ComanderCody93 (Member) - 10-31-2007 at 12:53

 Expand#12 - Posted by: ab2531 (Member) - 11-01-2007 at 04:35

 Expand#13 - Posted by: ComanderCody93 (Member) - 11-02-2007 at 09:13

 Expand#14 - Posted by: phelanlikesmods (Member) - 11-02-2007 at 22:36

 Expand#15 - Posted by: ComanderCody93 (Member) - 11-04-2007 at 02:18

 Expand#16 - Posted by: phelanlikesmods (Member) - 11-04-2007 at 07:12

 Expand#17 - Posted by: ComanderCody93 (Member) - 11-14-2007 at 11:18

 Expand#18 - Posted by: ab2531 (Member) - 11-14-2007 at 12:46

 Expand#19 - Posted by: ComanderCody93 (Member) - 11-27-2007 at 09:59

 Expand#20 - Posted by: ab2531 (Member) - 12-10-2007 at 11:50

 Expand#21 - itttttttttttssssssssss coooooooooooool!!!!!!!!! - Posted by: Sourav20 (Member) - 01-07-2008 at 21:25

 Expand#22 - Posted by: ab2531 (Member) - 01-09-2008 at 04:41

 Expand#23 - Posted by: Binkley (Member) - 02-11-2008 at 14:41

 Expand#24 - company of heroes opposing fronts is here - Posted by: Sourav20 (Member) - 02-18-2008 at 02:39

 Expand#25 - Posted by: ab2531 (Member) - 02-18-2008 at 10:09

 Expand#26 - company of heroes opposing fronts get it! - Posted by: Sourav20 (Member) - 02-19-2008 at 03:39

 Expand#27 - stupid patch... - Posted by: ab2531 (Member) - 03-29-2008 at 04:40

 Expand#28 - OF version - Posted by: ab2531 (Member) - 04-02-2008 at 03:38

 Expand#29 - Schultz' Tiger Ace!! - Posted by: HistoryHL (Member) - 05-05-2008 at 06:09

 Expand#30 - Schultz' Tiger Ace - Posted by: ab2531 (Member) - 05-21-2008 at 13:56

 Expand#31 - The mod block? - Posted by: nl59 (Member) - 06-01-2008 at 04:55

 Expand#32 - Posted by: ab2531 (Member) - 06-01-2008 at 05:47

 Expand#33 - How to instal? - Posted by: DanielWW2 (Member) - 02-11-2010 at 11:30

 Expand#34 - Posted by: EleventhPath (Member) - 04-03-2010 at 06:36

 Expand#35 - NHCToV - Posted by: ab2531 (Member) - 09-22-2010 at 04:56



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