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Company of Heroes Downloads > Maps > 8 Player Maps:
Operation Husky
Filename: mp_operation_husky.zip


Size:
Developer:
Downloads:
Date Added:
Type / Category:
20.65 MB
ZeluS
75339
03-02-2007
Maps > 8 Player Maps


Average User Rating: 7.3
Number of Votes: 247
Related Files:
Latest 5 Maps > 8 Player Maps:
- The Quiet Before the Storm (1.0)
- Tali-Ihantala 1944 (1.0)
- Firestorm (1.0)
- Bloody Village [Snow] (1.1)
- Mid Bridge (any)

3 Other Files by ZeluS:
- Hamburger Hill
- Wake Island
- Gestapo HQ (v1)


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Operation Husky - File Description  


Description:
A 4v4 map with crazy amounts of resources, and hidden goodies. This map is designed for multiplayer or singleplayer. The goal of this map is to try to recreate the operation husky battle. I tried my hardest to make it so both sides will be able to build up a big army as fast as the game will let them. I wanted to try to capture the feel storming the beach and trying to get inland. This is the first draft of this map, so I would love some feed back to make the final version perfect. Enjoy Have fun!


This is in response to all people that have had issues with Operation Husky:

-The bridge is the Germans last line of defence, just like any map with bridges. It is realistic that the bridge can be blown up. It makes up for it in the game that you can repair it, you may just have to send some groups of soldiers in through the north fishing town to distract them, don't just get mad about the bridge.

-The map isn't designed for the allies to just stroll inland and start taking stuff over, that is why all the allies gas and ammo are on the beach, as if supplied by the ships.

-Again, the tank traps and barbed wire are to keep the allies from storming inland right away, you must build up a force as fast as possible and then make a push together with your teammates, like a real war.

-As far as position of the points on the beach, the ships are sending gas and ammo to the beach so that's why they are so spread out, the Germans have a base that's why theirs are in one spot, I also gave them a little less up there.

I understand that this map has different game play, you must think of how this historic battle really happened, lots of death for the Americans, and alot of forces at one time are needed to make a dent, not like in other maps for this game where you can send little destructive parties around and take points, I do like the progressive pushes that the game allows you to do but I wanted to make this map as much like the original battle as the game would allow me to do. The things that people don't like about this map are not flaws, they are just different from most COH maps. Please re-think how this battle would really work, and try it again. Some of us can remember how it went in BF-1942 Road to Rome.

Have fun storming the castle!



Operation Husky - Screenshots  
Screenshots:
Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge


Operation Husky - File Download Options  

Primary Download Locations:
  Name:
Location:
Provided by:
Worldwide Mirror by FileFront
usa - USA Central USA Central
FileFront.com
 

Download from Worldwide Mirror by FileFront Download Operation Husky!



Operation Husky - Readme  
Readme File:
-Unzip all the files in into "C:\Program Files\THQ\Company of Heroes\WWII\Data\Scenarios\mp\"
(if you don't already have a "mp" folder in your "...\WWII\Data\Scenarios\" folder, make one!)

-Create a shortcut to "Company of Heroes.exe" if you don't have one.

-Right-click on the "Company of Heroes.exe" shortcut and add " -dev" to the end of the target.

*original*
"C:\Program Files\THQ\Company of Heroes\RelicCOH.exe"

*edited*
"C:\Program Files\THQ\Company of Heroes\RelicCOH.exe" -dev

(make sure you have a space before the -dev and that it is not in the quotation marks)


Operation Husky - User Comments  
The following comments are owned by the user that posted them. Company of Heroes Files is not responsible for their content.

Total comments: 61 | Last comment: 04-05-2009 at 20:29

 #1 - 03-02-2007 at 01:43
BlueApe
From: (Nottinghamshire)
Joined: October 5th, 2006
Posts: 25
Yes very nice.... You should of put the beach thing across the middle.. So them the olny way to get to your enemy was by Storming the beach ^^.. But yes Good map.

 #2 - 03-02-2007 at 02:49
Monkey_Soldier
From: (Lolbroek)
Joined: January 30th, 2007
Posts: 29
How do you get 4v4 because in my worldbuilder there are only 6 starting points for hq?:S

 #3 - 03-02-2007 at 07:55
o0ZeluS0o
Joined: January 29th, 2007
Posts: 22
BlueApe,
I wanted to make the battle to have stages, first you must take the beach, then build up your force, then take the towns, then get into the german base and woop them!

Monkey Soldier,
I don't know about your issue, maybe you have a different version of WB? Check with others that have made 4v4 maps, or ask flackninja.

 #4 - 03-02-2007 at 08:01
o0ZeluS0o
Joined: January 29th, 2007
Posts: 22
Thier are 2 ways to get into the german base, if you look at the screenshot showing the whole map you will see a small footpath at the top of the map that seems to just go into the water, you can accually sneek troops only into the german base from here. They will croos the river and enter through the small fishing vilage on the other side.

 #5 - 03-02-2007 at 11:50
FlakNinja
From: (Michigan)
Joined: November 7th, 2006
Posts: 134
Monkey Soldier, this is a topic for the forums but you only use 1 starting position to make a 4 vs4. Just assign each HQ to the appropriate player, click on Starting_Position then in the right hand toolbar you will see an area to Assign it to a certain player. The default is "World". Only use the normal starting position not any that have a number after it like Starting Position_4.

 #6 - please help me - 03-02-2007 at 13:23
Icelands_boy_nr_1
From: (Akureyri)
Joined: March 2nd, 2007
Posts: 19
Where do you get the worldbuilder? i would like to build my own mapssmilestick out tongue

 #7 - please help me - 03-02-2007 at 13:47
Icelands_boy_nr_1
From: (Akureyri)
Joined: March 2nd, 2007
Posts: 19
ok i have a cracked version of COH and i cant find the worldbuilder in the company of heroes directoryfrownconfused

 #8 - 03-02-2007 at 15:00
The_Magpie
From: (Invercargill)
Joined: January 22nd, 2007
Posts: 20
You will need the 1.3 Patch, which, will not work with a cracked version.

 #9 - You should pay for it - 03-02-2007 at 15:26
cohjota
From:
Joined: February 27th, 2007
Posts: 1
CoH is a great game, and the company that did it deserves that being respected. I am amazed you are using a pirated copy of CoH and say it in public.

 #10 - i know:( - 03-02-2007 at 15:42
Icelands_boy_nr_1
From: (Akureyri)
Joined: March 2nd, 2007
Posts: 19
im going to buy the game later on when i get my laptop. i just tryed the cracked one to check if my graphic card would functionfrown i have geforce 6600frown

 #11 - 03-02-2007 at 17:24
vinny1
Joined: October 14th, 2006
Posts: 100
Thats something to openly admit it. I frown at people that pirate, even just to test the game. Game company's have things called demos for this same reason.

 #12 - Try the Forums - 03-02-2007 at 18:19
FlakNinja
From: (Michigan)
Joined: November 7th, 2006
Posts: 134
Most of these comments belong in the forums not on a map page. If you have any questons that do not apply to this map please visit the Forums page.

 #13 - 03-03-2007 at 02:06
HotDog_UK
From: (Devon)
Joined: December 14th, 2003
Posts: 259
nice map, i like the long multi height roaded nice touchRock

you've put a lot of weapons and stuff on the map to pick up, but i cant seem to pick any of them up.

hard work if you still on the beach and the germans take the 88's

 #14 - 03-03-2007 at 02:09
HotDog_UK
From: (Devon)
Joined: December 14th, 2003
Posts: 259
would be cool if you could build another little town on the unused hill on the left side of the map.

 #15 - 03-03-2007 at 05:39
The_Magpie
From: (Invercargill)
Joined: January 22nd, 2007
Posts: 20
dude - great map. It took us 2 and a half hours as the germans to get through there, and with four normal players, it was a completely new style of play.

 #16 - 03-03-2007 at 13:57
FlakNinja
From: (Michigan)
Joined: November 7th, 2006
Posts: 134
Like the map but don't like the long bridge near the axis. Every time I repaired the 3 bridges the axis would hit it with artillery and I would have to start all over again. After repairing the bridges 8 times I just closed the map. I do like the overall map but I suggest adding another route to the axis or indestructible bridges. Resistance is Futile!

 #17 - 03-03-2007 at 14:23
o0ZeluS0o
Joined: January 29th, 2007
Posts: 22
Thier is another way into thier base, but only by foot, at the top of the map is a place were you can cross the river. Can I make the bridge indestructable, I have already strayed to much from the origonal battlescape.

 #18 - 03-04-2007 at 04:14
twiligt
From:
Joined: February 5th, 2005
Posts: 22
I have a 6600 gt TOP (tweaked) and i can run coh on med/high. at 25 fps

 #19 - 03-04-2007 at 19:38
buttcheeks
From: (california)
Joined: March 4th, 2006
Posts: 105
that maps taking me like 24 minutes to DL, is this just me or is this how long it took other people to dl it??

 #20 - 03-06-2007 at 12:13
FlakNinja
From: (Michigan)
Joined: November 7th, 2006
Posts: 134
I did know about the foot path at the top of the map but I blocked it off with mg nests and barbed wire. I was focusing on the bridge route so I could get armor to the axis bases and destroy them. There is one bridge I believe that is industructable. I forget which one though... Cry

 #21 - 03-06-2007 at 15:31
o0ZeluS0o
Joined: January 29th, 2007
Posts: 22
Yeah, it didn't look right though, Also most maps with bridges you have to worry about people blasting it, it does suck that I had to use 2 bridges! It is also a last line of defense that the germans will have to protect thier base and the other victory point.

 #22 - 03-09-2007 at 18:21
sgtdude1110
Joined: August 22nd, 2006
Posts: 54
this map is ok for people who like all out carnage and death but if your a realism nice eye candy map lover this might not be for you in my opinion

 #23 - 03-10-2007 at 08:17
China
Joined: March 10th, 2007
Posts: 2
¹þ¹þ ¿á ºÃ±ä̬µÄͼ

 #24 - 03-10-2007 at 13:00
o0ZeluS0o
Joined: January 29th, 2007
Posts: 22
This is in response to all people that have had issues with Operation Husky:

-The bridge is the Germans last line of defence, just like any map with bridges. It is realistic that the bridge can be blown up. It makes up for it in the game that you can repair it, you may just have to send some groups of soldiers in through the north fishing town to distract them, don't just get mad about the bridge.

-The map isn't designed for the allies to just stroll inland and start taking stuff over, that is why all the allies gas and ammo are on the beach, as if supplied by the ships.

-Again, the tank traps and barbed wire are to keep the allies from storming inland right away, you must build up a force as fast as possible and then make a push together with your teammates, like a real war.

-As far as position of the points on the beach, the ships are sending gas and ammo to the beach so that's why they are so spread out, the Germans have a base that's why theirs are in one spot, I also gave them a little less up there.

I understand that this map has different game play, you must think of how this historic battle really happened, lots of death for the Americans, and alot of forces at one time are needed to make a dent, not like in other maps for this game where you can send little destructive parties around and take points, I do like the progressive pushes that the game allows you to do but I wanted to make this map as much like the original battle as the game would allow me to do. The things that people don't like about this map are not flaws, they are just different from most COH maps. Please re-think how this battle would really work, and try it again. Some of us can remember how it went in BF-1942 Road to Rome.

Have fun storming the castle!

zelusmainframe.com

 #25 - 03-12-2007 at 14:41
CBboy
From:
Joined: August 24th, 2006
Posts: 3
Hey man, great man, just the kind of gameplay i'm into. There are a few things you could fix though.

-There's a few errors with some of the pickupable items. Not sure what causes them, but the 50 cals at the beach don't make squads they just get equipped but disappear, the anti-tank guns on the hill above the beach, by the farm, can't be equipped, the machine gun next to that has an error where it'll keep making MG42 squads with no MG42's.
-The run from the Axis base to the beach is a bit of a problem. By the time you're there allies could alreayd be pushing up the ramp and moving to your base. Also, the problem of connecting strategic points is a problem when you have squads to repair and the run back would leave you weak and the run to the beach would leave that squad already dead.

I suggest you put some starter squads at the beach for Axis and the area North of the beach already in axis control. Will make it more interesting to have to -retake- Axis controlled points rather than capturing unoccupied points which would historically already be fortified positions.

 #26 - 03-12-2007 at 18:02
o0ZeluS0o
Joined: January 29th, 2007
Posts: 22
Good ideas. I don't know why some of the weapons arn't usable or dissapear on pick up, I will look into that.

 #27 - Great Map .... But... - 03-23-2007 at 01:29
Sharque
Joined: January 20th, 2007
Posts: 2
Great map with lots of points that makes it fun to play. Not having to wait for Munition and Fuel all the time. But theres a big BUT to not only this map. In skrimish mode the AI is insanely stupid. I was playing on Axis side. Here all the tanks were driving down at the fuel/munition points and stacking up on eachother there. instead of driving over the bridge and attacking the enemy.

And if they were to drive over the bridge. At least try they would stop at the middle and not knowing if to go forward or backward. So had to use arty to make them go away, then rebuild the bridge to get my troops over (tanks that is).

On other maps this is a generally big problem. People tend to make great maps but alot of the places are just to tight to get a tank trough and i assume the tanks aint that smart to drive back and go around. This happens in both Skrimish mode and playing online (computers along with people).

But anyway this is a great map but i guess it could perhaps need a bridge further down since all the tanks on axis side is driving down to the munition/fuel points making me believe they think they can cross over river further down.

Sincerly Sharque

 #28 - 03-31-2007 at 09:51
overlord_jebus
Joined: September 6th, 2006
Posts: 3
i think its a really good map but i agree the bridge should be indestructable and you should fix the problems with the pickupable weapons
i love maps with back stories aswell, especially when there real life

 #29 - 04-20-2007 at 15:04
Sniperranger
From:
Joined: January 29th, 2007
Posts: 101
@ #25
The .50 cals DO work even though they dissappear, trust me, ive modifiedy peoples maps with all the usable weapons and tested EVERY single one, in different amounts, I equiqqed a rifleman squad with 3 .50 cals and, holy crap, they were the main assault force big grin BTW the .50 cal adds like 4 points against infantry compared to the +2 for the MG42. The fifty-cal eats up anything it sees.
Also, to anyone that maps, try adding little weapons like this cause it adds fun, but make sure which type work cause there is several in the World Builder, maybe ill write a guide sometime. BTW, the droppable panzerfaust PWNS, It appears invisible, but, when the squad attacks It sends out like 1 shot per 3 to 5 seconds, doing the same damage but RAPID FIRE stick out tongue

And to ZeluS, GREAT JOB, its so much fun, its like real war. Two Thumbs Up!
Also, do you think you could make some more Battle Field 1942: Road to Rome maps like Operation Baytown yOU GooD MaN, keEp oN MApPinG!!! /

 #30 - AWESOMENESSIZEM - 05-08-2007 at 06:48
decentpix
From: (victoria)
Joined: May 8th, 2007
Posts: 3
awesome map!!! best i have played so far.

grate lay out and sik game play.

think it needs more things to b blown up... but tahn again this is not a explosive map... its a awesome one Rock

i must no what you are using to make the maps?
are you able to send me alink by any chance?
thanks for the grate map
10/10
Two Thumbs Up!Two Thumbs Up!

 #31 - 05-08-2007 at 17:12
2ndADChurch
From: (Mesa)
Joined: May 4th, 2007
Posts: 14
Looks pretty amazingRockRock

 #32 - Tanks - 05-19-2007 at 07:31
Raffy
Joined: February 15th, 2007
Posts: 1
Isn't it possible to take the tanks? And if yes, how and who can take them?
Thank you!

 #33 - Bridge problems - 05-20-2007 at 11:50
Grand_Admiral_Reed
Joined: September 16th, 2002
Posts: 20
The AI has a problem with the bridge leading out of the northern biouvac. Has a very nasty tendency to get hungup on it and cause a seriously nasty traffic jam that can last the whole game. Might wanna put up a 2nd bridge? or maybe find a way to correct the pathfinding some... Otherwise, all in all a pretty good map smile

 #34 - 2nd bridge - 05-21-2007 at 18:06
BOTA99
From: (Midwestern US)
Joined: May 7th, 2007
Posts: 2
Agreed, a second bridge would help quite a bit. And make them indestructable like on the map Blue River.

 #35 - shame - 06-10-2007 at 16:31
Henry757
From: (lolololondon)
Joined: August 14th, 2006
Posts: 10
this map looked as if it would be amazing, the ai built a huge force. but...

1) the german tanks keep going to where all the supply points are in the north
2) the american ai does very little. same with nazis.
3) there is actually no way for american vehicles to go inland
4) the american infantry try, but get stuck on that little path, and the few that get through get mowed down instantly
5) the american ai spam you with planes from the north west, and they fall straight into my/nazi base.
6) massive hold up on the bridge
7) took the best part of 5 minutes for nazi infantry to get even near the beach
8) then you find out you can get anything on the beach, because of that barbed wire

just sort these out, and this will be the best map ever!!! sorry for long post. look forward to the next release

 #36 - 07-04-2007 at 08:42
redman1994
From: (south caralina)
Joined: July 3rd, 2007
Posts: 3
i'm new at this and i downloaded it but it ain't on the gameconfused

 #37 - 07-04-2007 at 08:55
redman1994
From: (south caralina)
Joined: July 3rd, 2007
Posts: 3
please helpconfused

 #38 - 07-13-2007 at 09:10
pwra
From: (auburn washington)
Joined: July 13th, 2007
Posts: 1
how do you download this map i dont know how to download maps it looks like a really good map and i want to play it and how do you create a map? can some1 help if you can my email adress is daltonk123@hotmail.com

 #39 - WHERE IS THE BLOODY MAP! - 08-11-2007 at 17:29
lostami
From: (none)
Joined: November 29th, 2006
Posts: 38
Umm okey i can't seem to install this right i put every thing where i was told and edited the shortcut on my desktop there was no Scenarios folder so i made one!!!

yet still i don't see the map in the list HELP!!

 #40 - PS - 08-11-2007 at 17:32
lostami
From: (none)
Joined: November 29th, 2006
Posts: 38
Oooh and im using steam just a FYI

 #41 - installer download links - 09-07-2007 at 13:04
Cherni
From:
Joined: September 6th, 2007
Posts: 3
hey,


Are there any links for this map that come with an installer?

 #42 - Great Map and Battle But - 09-15-2007 at 06:31
nagel625
Joined: June 18th, 2007
Posts: 1
I don't like the Maze Like layout of the roads/trails.. takes forever to get to some spots, even after you control everything south of the bridge...

Skinny Roads and Choke points are great (like in Black Forest).. but to make them endlessly wind up and down, makes for too much wasted time!

Like the concept of full blown battle with lots of resources and such...

Played MP with two friends.. and the German AI chose the Arty Doctrine and it was sheer horros.. Arty Drop after Arty drop.. finally won 3 hours later

 #43 - 10-11-2007 at 16:09
code5
Joined: July 9th, 2007
Posts: 20
i dont like to play on it
but when using mods OMG ITS AWSOME
easy map to test mods on
well at least mods that mess with planes and arty


http://www.freewebs.com/thedarknessclan-socomca

 #44 - Good map, needs more than one bridge - 11-02-2007 at 15:17
Hobbes1098
From:
Joined: July 28th, 2007
Posts: 17
I like this map a lot, simple textures and stuff never really bothered me.

But I do request that you add more than one bridge so that you don't have to send out engineers every four mins to rebuild it.

 #45 - 11-02-2007 at 15:20
Hobbes1098
From:
Joined: July 28th, 2007
Posts: 17
Heh, just ignore the thing about the simple textures. I say that in every comment I make.

 #46 - Good map - 11-08-2007 at 16:51
Wolves69
From: (Wolverhampton)
Joined: October 30th, 2007
Posts: 39
I been play online with my friends 3 player allied vs 4 CPU axis. I play this map. Lots of ammo & fuel, Al Wehrmancht stupid red smoke - bomber incoming again & again killed my inf & tanks WTF!! all goneeek!. I hate Wehtmancht bomber.
I think better play against Panzer Elite is easy because got no bomber, only planes is ok & only enemy territory few bomber is just ok.

Best play against Panzer Elite, easy allied wonsmile

 #47 - 12-30-2007 at 07:48
biggles1111
From:
Joined: June 30th, 2006
Posts: 66
Does this works with OP?

 #48 - 03-28-2008 at 20:25
martlos
From: (western australia)
Joined: March 31st, 2006
Posts: 237
i cant use this with the 2300 opposing fronts patch anyone with that problem . i've been hosting this at Lans for awhile so its gonna be sad to lose

 #49 - I'm stilling having problems - 04-04-2008 at 23:09
eppondeldal
Joined: April 4th, 2008
Posts: 1
Does this map support OF or is Vista my issue because i'm getting nothing

 #50 - 04-20-2008 at 02:34
martlos
From: (western australia)
Joined: March 31st, 2006
Posts: 237
Ahh ok Vista is not the problem....Opposing Fronts killed this. Juat in case someone else ever reads this.

 #51 - @ lotsami - 05-01-2008 at 18:11
nazikiller200
From: (Kansas)
Joined: June 23rd, 2007
Posts: 109
i have steam version of CoH and have no probs with custom content (maps & mods) open up steam, right click CoH's shortcut in steam, hit properties, hit advanced options, type in -dev, hit ok, enjoy

 #52 - sorry for DP - 05-01-2008 at 18:17
nazikiller200
From: (Kansas)
Joined: June 23rd, 2007
Posts: 109
all maps in CoH should work for OF, but not vice versa. more than 3/4 of the 20 or 30 custom maps i have are maps for the original CoH.

 #53 - 06-02-2008 at 19:36
hornet134
Joined: June 1st, 2008
Posts: 1
can someone please explain how to add into the game? i don't really understand the whole readme thing

 #54 - PLZ HELP!!!!!!!!!!!!!!!!! - 06-19-2008 at 14:12
company_of_sparkyz
From: (FlO-rida)
Joined: June 16th, 2008
Posts: 6
OK I DID EVERYTHING IT TOLD ME TO BUT IT STILL DOESNT WORK IF I WANT TO PLAY THE MAP WITCH SHORTCUT DO I OPEN THE REGULAR ONE OR THE ONE WITH THE -DEV PLZ CONTACT ME BACK ANYONE

 #55 - Need help downloading maps - 07-13-2008 at 12:53
TIAFBOTOYC
Joined: July 13th, 2008
Posts: 1
Hi sorry I'm quite new at this but how do i download and play this. I have 32-bit Vista. Thank you for any help

 #56 - Fun Map but Tanks on bridge!!!!!!!!!! - 07-31-2008 at 17:37
ogre313
From: (staten island)
Joined: July 31st, 2008
Posts: 17
I had fun playing your map, until I went crazy over what the AI was doing with the tanks. The AI would park there tank in the center of the bridge and all vehicles would then do a pyle up where nothing got by. I was lucky to be able to get some troops on the top of the map going through the water, not sure if you planned on that for maybe a sneak attack from npcs/player from the start area from the bottom of the map but anyway. So if possible is there a way to make the bridge wider or maybe put 2 bridges side by side (even though with 2 bridges would probaly due the same pyle up problem) but still great map fun to play

 #57 - great map. - 11-30-2008 at 18:07
Roy_sal
From: (Cotabato City, Philipines)
Joined: November 30th, 2008
Posts: 88
Playing this map with advanced pop mod ( and something i made myself ) this map make for MEGA epic battles, Rock though, like #56 said 1 bridge makes for dumb-***es for drivers AI get into constant traffic jams, so i had my troops and vehicles on the other side of the bridge constantly getting stranded or cut of from my main army ( which had like 20 Tigers!), can you plz. update this? ( adding an extra bridge or 2, awesome environmental effect(s) ( for OF users) and a soundtrack (kinda bland without background music) would rock mue-bueno! Rock

 #58 - HELP! - 12-13-2008 at 09:44
pasherz
From:
Joined: February 2nd, 2008
Posts: 72
i went into data and was no scenario folder! should i just make one

 #59 - 03-18-2009 at 02:05
martlos
From: (western australia)
Joined: March 31st, 2006
Posts: 237
i did some messing around with this map awhile ago, adding another bridge is actually quite easy for users if they really have that traffic jam trouble. i actually modified a long path on the hill in the east of the map, south of that river, gave me 3 if not 4 points of entry to axis base.

 #60 - 04-04-2009 at 14:29
homersimpson11
Joined: October 16th, 2008
Posts: 68
@ pasherz yes you make onre then after scenarios make an mp folder big grinbig grinbig grin

 #61 - Can't Load Map - 04-05-2009 at 20:29
Walipino
From: (Pennsylvania)
Joined: July 17th, 2008
Posts: 34
This map look really cool but I have trouble trying to load it up. The -dev thing doesn't work so tryed converting the file to .sga with the worldbuilder but a message come up saying that "file is not in any known projects!" If there is anyother way can someone please help me?



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