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Company of Heroes Downloads > Company Of Heroes > Maps > 2 Players:
Railroad Divide
Filename: railroad_divide_v1.0.zip


Size:
Developer:
Downloads:
Date Added:
Type / Category:
10.76 MB
Slorg
2475
08-09-2007
Company Of Heroes > Maps > 2 Players


Average User Rating: 9.1
Number of Votes: 8
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Railroad Divide - File Description  


Description:
  • Do you have a buddy out there that you find a real challenge to play?
  • Do you enjoy some one-on-one action with an evenly matched foe?
  • Do you like walking away with bragging rights in a fair match?
    If you answered yes to any or all of these questions, then you will want to start your download now. In Slorg's premier submission to Company of Heroes, you will be pitted against your enemy in an extra large map, which, works with vanilla CoH, but is designed for KMOD.

    The premise behind Railroad Divide is simple...it's all about wanting something and having to deal with another person that happens to want the same thing. Two woodland farmsteads border a railway supply line. Both sides want to hold this valuable real estate, as it is a main rail line to a nearby production facility. There are no chokepoints, so flanking and player built defense are critical. There are several ways to cut off supply, and resources are plentiful.



    Refer to the readme for more information.



  • Railroad Divide - Screenshots  
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    Railroad Divide - File Download Options  

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    Download from Worldwide Mirror by FileFront Download Railroad Divide!



    Railroad Divide - Readme  
    Readme File:


    Railroad divide is my first attempt at mapping for COH.
    A 2 player extra large map, works with vanilla COH, but designed for KMOD.

    ---------------- Breifing -------------------

    Two woodland farmsteads border a railway supply line. Both sides want to hold this valuable real estate, as it is a main rail line to a nearby production facility. There are no chokepoints, so flanking and player built defense are critical. There are several ways to cut off supply, and resources are plentiful.

    ---------------- Installation ---------------

    Installation: Unpack Railroad Divide to your "THQ\Company of Heroes\WW2\Data\Scenarios\MP" folder. You need to add -dev to the shortcut for custom maps to show in game.

    This file is not to be resold, redistributed, or plugged into a mod without express personal consent of the author. Modification of this file for personal use only is permitted.

    Created by: Slorg (xonox442[AT]hotmail[DOT]com)


    Railroad Divide - User Comments  
    The following comments are owned by the user that posted them. Company of Heroes Files is not responsible for their content.

    Total comments: 4 | Last comment: 08-23-2007 at 14:35

     #1 - 08-09-2007 at 17:33
    wez
    From: (kettering)
    Joined: April 3rd, 2007
    Posts: 246
    like it quite good 10/10 lots of battle room for bug massive warsRockRockRock

     #2 - 08-10-2007 at 07:32
    Slorg
    From: (Texas)
    Joined: July 2nd, 2007
    Posts: 2
    Thanks, any suggestions are welcomed, as it is a work in progress. I am also working on more maps, hopefully have the next finished soon.

     #3 - 08-12-2007 at 13:25
    TheOklahoman
    Joined: May 27th, 2007
    Posts: 225
    This is a fun map to play with a mod that allows for a high pop cap. It's nice to see a map with an obvious 'no-mans land' that isn't constructed for an easy barricade/win...like with a bridge. Versus AI or another player, this map requires a player to protect his flanks using smart and quick decision-making. It's a nice map with a simple premise, and simplicity is not always a bad thing. The map is rather flat, however...more play with elevation would offer a little more variety.

    7.5/10

     #4 - 08-23-2007 at 14:35
    Slorg
    From: (Texas)
    Joined: July 2nd, 2007
    Posts: 2
    I made the map very flat, to benefit the units in Kmod the range advantage normally unavailable in most maps. Rifle units cannot compete with mg, smg, etc when put in close quarter combat.

    This is just an example of why i made the map this flat. Since maps in Coh are small, i used removeable vegitation to block initial lines of sight. I have others in the works that have much more altitude variance, maybe those would be more to your liking.



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