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Company of Heroes Downloads > Maps > 4 Player Maps:
Roads (beta)
Filename: roads_beta_version.zip


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Developer:
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22.78 MB
beta
Mariankozyr
681
08-29-2008
Maps > 4 Player Maps


Average User Rating: 9.3
Number of Votes: 3
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5 Other Files by Mariankozyr:
- Roads (v2 | beta)
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Roads (beta) - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!





Description:
This is big 2v2 player map located in forest lands. The concept of this map for me was to create map with big road infra-structure, which will determine players to smart use of defense and vehicles. So there are many roads crossed in different type of areas - forests, fields, villages, farms,industrial complexes, some urban areas. The map is big so I've decided to place two bases (one from each side) closer to themselves, and close to the main road in the middle of the map. This main road contains many resource points, so the best way to win a battle is to control it. Players won't have to wait long for the first combat, because, everyone will start from capturing the main road area. There are few good choke points, many good places to prepare an ambush, many roads which gives possibility to avoid enemy's lines




  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!




Roads (beta) - Screenshots  
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Roads (beta) - File Download Options  

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Roads (beta) - User Comments  
The following comments are owned by the user that posted them. Company of Heroes Files is not responsible for their content.

Total comments: 13 | Last comment: 09-03-2008 at 09:52

 #1 - 08-29-2008 at 16:16
Deutsch_Guard
From: (Birmingham)
Joined: May 17th, 2007
Posts: 1134
Looks good to me, better than anything I could ever do, but maybe the HQ's could have been positioned a little differently? And I think it'd be better (although probably laggier) if the stuff between the roads was a little more dense

 #2 - 08-30-2008 at 01:39
Blodymulder
From: (The Netherlands)
Joined: May 20th, 2007
Posts: 264
I think it it looks good! I'll try it out, I like the HQ positions 2 and 4. smile But this makes more sense:

Place the Axis HQ's in the town (same where 2 is, or something above)
Place the Allied HQ's at a local farm.

 #3 - 08-30-2008 at 08:22
Deutsch_Guard
From: (Birmingham)
Joined: May 17th, 2007
Posts: 1134
Or maybe put a base on that island-y bit in the south-east (assuming the screenshot is facing north)?
Then again, what stopping us from modifying the map ourselves? As long as no-one redistributes it + claims it for their own...

 #4 - 08-31-2008 at 05:09
Spectre84
From: (Lancashire)
Joined: October 29th, 2006
Posts: 14
Hmm, it goes about two thirds across the loading screen and then stops. Anyone else got this problem?

You haven't missed a file or something? i also extracted the sga to sgb to see if they were different but got the same problem

 #5 - 08-31-2008 at 05:23
mariankozyr
From:
Joined: October 16th, 2006
Posts: 12
i don't know why this is happening, i've checked, i think i didn't miss anything. Maybe i will just prepare files once again, maybe it will help

 #6 - 08-31-2008 at 05:28
mariankozyr
From:
Joined: October 16th, 2006
Posts: 12
and thanks for your suggestions about the map, this will help me to prepare final version of map

 #7 - 08-31-2008 at 05:56
Blodymulder
From: (The Netherlands)
Joined: May 20th, 2007
Posts: 264
I got the same loading problem. It stops on 75% and then nothing.
What to do?

 #8 - 08-31-2008 at 05:59
Blodymulder
From: (The Netherlands)
Joined: May 20th, 2007
Posts: 264
Where do I ahev to put the thumbs.db?

 #9 - 08-31-2008 at 11:38
G_I
From:
Joined: May 3rd, 2004
Posts: 141
Sounds like a random crash issue. Must be something in the map that needs fixing. Perhaps too many roads?

 #10 - 08-31-2008 at 12:03
Blodymulder
From: (The Netherlands)
Joined: May 20th, 2007
Posts: 264
No I donīt think that thereīre too many road, Iīve seen maps with more roads, and didnīt crash.

 #11 - 09-01-2008 at 13:38
Spectre84
From: (Lancashire)
Joined: October 29th, 2006
Posts: 14
I have also tried it using the sga with COH launcher and still the same problem - weird...........

 #12 - 09-03-2008 at 05:53
mariankozyr
From:
Joined: October 16th, 2006
Posts: 12
Which COH version do have? does anyone can play this map? I don't know why the map stops while it's loading, maybe the alfa release will be ok..

 #13 - 09-03-2008 at 09:52
Spectre84
From: (Lancashire)
Joined: October 29th, 2006
Posts: 14
I am using 2.301 but it doesn't load in mutiplayer beta either

@Blodymulder - you don't need thumbs.db



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