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Company of Heroes Downloads > Maps > 6 Player Maps:
Vire River Extended
Filename: vire_river_extended.zip

Date Added:
Type / Category:
14.38 MB
Mario U. Guzman
Opposing Fronts
Maps > 6 Player Maps

Average User Rating: 9.7
Number of Votes: 9
Related Files:
Latest 5 Maps > 6 Player Maps:
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4 Other Files by Mario U. Guzman:
- Vire River Extended 8 Player
- Vire River Large V2 SGA
- Vire River Large
- SuperMario's Mass Destruction Mod

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Vire River Extended - File Description  

Vire River Extended is a six player map. This map features has tons of stuff to destroy, high resources for immediate mayhem, beautiful night, day and dusk lighting. Two destructible bridge crossings, one indestructible middle crossing and even a river crossing point to help break stubborn stalemates. A river twice as wide, longer distances and bigger base area will offer protection from artillery spam, especially brit. A beautiful world created specifically for you to have fun blowing to bits. This map may hit players with performance issues as it is very large and elaborate - just a heads up.

Check it out!

Vire River Extended - Screenshots  
Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge

Vire River Extended - File Download Options  

Primary Download Locations:
Provided by:
Worldwide Mirror by FileFront
usa - USA Central USA Central

Download from Worldwide Mirror by FileFront Download Vire River Extended!

Vire River Extended - Readme  
Readme File:

Unzip/(extract) the package to your desktop and read the instructions carefully.
I have included the wonderful (COH map launcher) by Mannheim so that you can play the map online as well as on skirmish mode. But there are some things you need to pay attention to in order for it to work properly so pay close attention to the readme.
There are 2 read-me files with different instructions, one is for windows Vista 32 bit and XP and the other is for Vista 64-bit

Performance Issues:
"Vire River Extended" is a very large and elaborate 6-player map,
It will require anywhere from 120 to 160 percent more performance than a normal
stock map.
Modest systems may experience lag depending on the number of players,
Graphics settings, ai level of expertise and Internet connection to name a few.
If your system has performance issues with the game as is, it may not be
Recommendable that you load this map.

If you do experience lag or slow frame-rate while running the map you may want to
try the following options.

Lower the graphics resolution
Disable Antialiasing
Lower the shadow quality
Lower the shader quality
Lower the texture detail quality
Lower the physics
Lower the effects density
Lower the effects fidelity

Try experimenting with these settings, you will find that you may get a
substantial increase in performance.

Thanks to Corsix for making COH modding possible.
Special thanks to Mannheim for creating the only alternative to play
Custom maps online, the COH-launcher.
I dedicate this map to memory of my dad who taught me the value of hard work
and dedication.

And last but not least I would like to thank my cats "Mico, Nemesis and Princess"
for being so kool and keeping me cheerful and entertained.

On behalf of the "Supermario" Dev-team, thanks to all and best regards.

Vire River Extended - User Comments  
The following comments are owned by the user that posted them. Company of Heroes Files is not responsible for their content.

Total comments: 14 | Last comment: 07-27-2009 at 07:15

 #1 - 02-10-2009 at 22:19
Joined: August 25th, 2007
Posts: 117
No Shreenshots? You'd get better downloads if you at least posted a Tacmap.

 #2 - 02-10-2009 at 23:48
From: (Toronto)
Joined: March 21st, 2006
Posts: 365
The author send no screenshots, sorry.

 #3 - I did send screenshots. - 02-11-2009 at 08:26
From: (San Diego, CA)
Joined: November 2nd, 2008
Posts: 8
Hello, i did send 10 screenshots when I submited the file,
plus., I sent an e mail yesterday to 'team@companyofheroesfiles.com'
with the screenshots again.
my last mod had the same problem and they never posted screenshots even tough I sent them 5 times.
I tried e mailing you here but the server refused the connection.
I don't know what else to do.
it is a great map that took 2 years to perfect. but more importantly
our community wants to see screenshots.
as always thank you for your continued support.

 #4 - RENDERING IN DX 10 - 02-11-2009 at 08:42
From: (San Diego, CA)
Joined: November 2nd, 2008
Posts: 8
Something I overlooked when I wrote the readme.
----------------Windows Vista users-----------------------
Unless you have A frame crunching "Quad core, dual video card monster"
I would strongly suggest you stay away from rendering this map with shader quality set to DX10.
like I stated before, It is a very large map and it requires considerably more performance then a stock map.

I use the shaders on high, cant see the little pebbles, but other than that i think it looks the same.
We even went as far as testing this map On my friends laptop,
he did have to lower the graphics all the way down, but it ran smooth.
as always thank you, and enjoy.

s u p e r m a r i o.

 #5 - 02-11-2009 at 11:00
From: (Toronto)
Joined: March 21st, 2006
Posts: 365
Mario, send me the screenshots again at phoenixx.001@gmail.com. I have no access to that email address you posted.

Also, next time, send the files through here:


Since the way you submitted it to us was a hassle to upload.


 #6 - Thanks - 02-11-2009 at 12:29
From: (San Diego, CA)
Joined: November 2nd, 2008
Posts: 8
Thanks again, the screenshots have been sent to the email you provided. xD

 #7 - 02-11-2009 at 12:57
From: (Toronto)
Joined: March 21st, 2006
Posts: 365
Screenshots page updated wink

 #8 - 8 player version finished - 02-12-2009 at 08:30
From: (San Diego, CA)
Joined: November 2nd, 2008
Posts: 8
for those that like 8 players maps and have solid gaming rigs,
the 8 player and final version of this map is finished and I am uploading it to filefront today. I will submit it to COH files later this week.
as always thanks for your support. xD

s u p e r m a r i o

 #9 - 02-13-2009 at 21:34
Joined: August 25th, 2007
Posts: 117
Ooooooooh! Pretty Screenshots! Definately downlaoding now, looking forward to this one.

 #10 - 02-15-2009 at 19:48
From: (illinois)
Joined: June 13th, 2007
Posts: 214
i can't get it to show in game... i think i have it in the right place(with other sga maps/files) do i have to do somehting with that -dev map thingy that went with it? i really wan to play htis map.. please help C=

 #11 - schafer - 02-16-2009 at 01:44
From: (San Diego, CA)
Joined: November 2nd, 2008
Posts: 8
there are 3 readme files, look for the one that matches your operating system and read the instructions carefully. (you need to extract (unzip) the file t yr desktop first and read , the instructions. good luck

 #12 - 02-25-2009 at 13:44
From: (illinois)
Joined: June 13th, 2007
Posts: 214
i only saw 2 readme but ill look again (on a dif. computer) and they were for vista i have xp

 #13 - 03-19-2009 at 13:25
Joined: March 19th, 2009
Posts: 1
Only a 6/10.. Major design flaw. Whats the point of the bridges if you can just ford the river? Two Thumbs Down! And its not even a small ford, its most of the sides of the map.

 #14 - 07-27-2009 at 07:15
From: (Kraljevo)
Joined: July 26th, 2009
Posts: 6
It is bad that there is no COH version of this map,just OF.

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