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War on AI (v1.42 | Tactical Edition)
Filename: war_on_ai_1.42.zip


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71.51 MB
v1.42 | Tactical Edition
Djukel
7621
07-25-2007
Mods


Average User Rating: 8.8
Number of Votes: 40
Related Files:
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War on AI (v1.42 | Tactical Edition) - File Description  


Description:
The newest version of Djukel's modification is here to increase your Company of heros gaming experience! For those of you that are unfamilliar with, or need a refresher on this modification, War on AI is made for people who generally play skirmishes against AI, and have a dislike for the lirttle things. In addition, some things that the AI handled poorly have been removed and some stuff has been changed that greatly improves AI performance. Realism has also been brought into the game with this mod, has been done by the adjusting of the attributes of units and weapons. Another sweet characteristic is that this mod features full daytime simulaton! One hour of gameplay equals a complete day-night cycle.

    Some combat and AI improvements include:
      Attack
      • AI attack enemy Forward HQ!
      • AI use Calliope/Stuka rockets more often


      Defend
      • AI use nearby units to guard Strategy points
      • AI use off-map artillery/airstrike to protect Strategy points
      • AI use nearby units to guard Base


      Repair and Retreat
      • Jeep and motorcycle retreat to HQ if pinned
      • Vehicles retreat to HQ if main gun destroyed
      • AI vehicles fallback to own territory and use Field Repairs ability
      • Halftracks retreat to HQ if gunner killed
      • Vehicles retreat to HQ if engine damaged
      • AI vehicles retreat to HQ if damage level reach 50%


This version of War on AI has a slightly new name, due to the fact that, besides all of the changes made to it since the earlier version, Djukel has added so many new things into it, that it has been changed significantly.

    Some other features include:
    • Field Repairs:
      • Action: crew repair vehicle.
      • Requirements: must be on supply territory
      • Modifiers: weapon and movement disabled

    • Building repairs
      • Action: auto-repairs building
      • Requirements: none
      • Modifiers: manpower income decreased

    • Medikit:
      • Action: heal your squad
      • Requirements: must be in cover
      • Modifiers: movement decreased

    ...And a whole lot more!


There are also 12 maps available in this download:

  • 4p_lorraine
  • 4p_lyon
  • 4p_mcgechaens war
  • 4p_point_du_hoc
  • 4p_rails and metal
  • 4p_st hilaire
  • 4p_vire river valley
  • 6p_hedgerow_siege
  • 6p_hill 331
  • 6p_montherme
  • 6p_seine_river_docks
  • 8p_montargis region




Refer to the readme for the whole plethora of must-read information.



War on AI (v1.42 | Tactical Edition) - Screenshots  
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War on AI (v1.42 | Tactical Edition) - File Download Options  

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War on AI (v1.42 | Tactical Edition) - Readme  
Readme File:
War On AI - Tactical Edition

This mod is the next version of War On AI mod (1.42). But It has slightly new name because I added some many new things into this mod what changed it significantly. WOAI is intended for Skirmish players. The main aim was to make AI players act inteligently in as many situation as possible. So I collected AI developments from community and made a lot myself too. Realism also important, I adjusted many attributes of units and weapons. Bases are prebuilt on maps. You should only focus on battle which could start at dawn and end at night. Yes, this mode features full daytime simulaton! One hour gameplay equals a complete day-night cycle.

======================
Combat and AI improvements:
======================

Attack
- AI attack enemy Forward HQ!
- AI use Calliope/Stuka rockets more often
- AI use air strafe to attack infantry and light vehicle instead of building

Defend
- AI use off-map artillery/airstrike to protect Strategy points
- AI use nearby units to guard Strategy points
- AI use nearby units to guard Base

Repair and Retreat
- AI enginers repair more often
- AI vehicles fallback to own territory and use Field Repairs ability
- AI vehicles retreat to HQ if damage level reach 50%
- Vehicles retreat to HQ if engine damaged
- Vehicles retreat to HQ if main gun destroyed
- Halftracks retreat to HQ if gunner killed
- Jeep and motorcycle retreat to HQ if pinned
- Motorpools have repairstation ability

Cover
- Infantry can use armored vehicles as heavy cover
- Infantry controlled by human have no retailation plan, stay in cover until the next command
- Cover priority of smoke increased, AI use Smokegrenade more cleverly

Special
- AI use Truck to transport troops
- AI reinforce fast and send back to fight camping units at HQ

========================
Gameplay and Tactical changes:
========================
- Unit popcap depends on number of players and size of map, maximized to 70
- Vehicle popcap maximized to 5 (heavytank=3, tank=2, other vehicle=1)
- Infantry units have limited number to build
- Infantry squad loadout increased (5-7-9 persons depend on squad types)
- Capture time increased to 60 seconds
- Revert time increased to 90 seconds

===============
Veterancy changes:
===============
Veterancy rank for both sides can be earned by gaining experience points on battlefield.
soldier veterancy rank 1: increases weapon accuracy
soldier veterancy rank 2: increases weapon accuracy, decreases received suppression
soldier veterancy rank 3: decreases received suppression, decreases received accuracy
light armored vehicle veterancy rank 1: increases weapon accuracy, enables to capture points
light armored vehicle veterancy rank 2: increases weapon accuracy, increases maximum speed
light armored vehicle veterancy rank 3: decreases received damage
heavy armored vehicle veterancy rank 1: increases weapon accuracy
heavy armored vehicle veterancy rank 2: increases weapon accuracy, increases maximum speed
heavy armored vehicle veterancy rank 3: decreases received damage

============
Special abilities:
============
- Field Repairs:
Action: crew repair vehicle.
Requirements: must be on supply territory
Modifiers: weapon and movement disabled
- Building repairs
Action: auto-repairs building
Requirements: none
Modifiers: manpower income decreased
- Medikit:
Action: heal your squad
Requirements: must be in cover
Modifiers: movement decreased
- Run:
Action: infantry speed is increased
Requirements: none
Modifiers: weapon range decreased, supression decreased
- Fire Flares:
Action: fire flares to designated target
Requirements: night
Modifiers: reveals area
- Throw Smokegrenade
Action: throw grandes to designated target
Requirements: day
Modifiers: increases cover rate

===============
Upgrade changes:
===============
- All turret upgrades require veterancy rank 1
- All armorskirt upgrades require veterancy rank 2

================
Visual improvements:
================
- Unit occlusion removed
- Destroyed vehicle kills nearby soldiers
- Burning wreck effects added
- Projectile smoke removed from none missile weapons
- Tracerbeam removed from rifles and smgs
- New tracerbeam effects added to mgs
- New bullethit effects on ground added
- Full daytime simulation added, 1 hour gameplay equals a complete day-night cycle
changes at different time of a day
~ airstrafe disabled from dusk till dawn
~ smokegrenade/mortar disabled from dusk till dawn
~ flare available at night
~ sight radius, weapon accuracy, weapon range and vehicle speed decreased at night

=========
UI changes:
=========
- Retreat button added to vehicle class
retreat vehicles to HQ
- Autoretreat button added to infantry class
if turning on, squad will retreat automatically when only 3 men have
- Enemy healthbar disabled
- Forward HQ has symbol on tactical map
- Alert sign shown on tactical/minimap if your Base or Forward HQ is under attack


Installation:
.................
First make a backup of RelicCOH.English.ucs file (find it Engine\Local\English folder) then copy all files into your COH directory.
Create a new shortcut to run this mod like
"C:\Program Files\THQ\Company of Heroes\RelicCOH.exe" -nomovies -modname War_On_AI -dev

Attention!
..............
So far 12 maps playable, must be started at fixed location! More maps to come soon.
Maplist: 4p_lorraine, 4p_lyon, 4p_mcgechaens war, 4p_point_du_hoc, 4p_rails and metal, 4p_st hilaire, 4p_vire river valley, 6p_hedgerow_siege, 6p_hill 331, 6p_montherme, 6p_seine_river_docks, 8p_montargis region

See video preview about burning wreck, accelerated day-night cycle, flare effects in night and vehicle explosion here:
.......................................................................................................................................................................
http://files.filefront.com/burningwreck1avi/;7960055;;/fileinfo.html
http://files.filefront.com/daytime+cycleavi/;7952792;;/fileinfo.html
http://files.filefront.com/FLAREavi/;7952610;;/fileinfo.html
http://files.filefront.com/BURN05aavi/;8004504;;/fileinfo.html

Halftrack's Skinpack to this mod can be downloaded here:
...................................................................................
http://hosted.filefront.com/djukel/

Credits to:
..............
BuckyBoy for SCAR things
cf_nz for Infantry auto retreat
Corsix for his modding tools
Cpt. Combat for AI develompents
Halftrack for his skinpack
Lord Beowulf from the KMOD for icons
Mannerhiem for SCAR things
Wanstaff for AI develompents


djukel@freemail.hu


War on AI (v1.42 | Tactical Edition) - User Comments  
The following comments are owned by the user that posted them. Company of Heroes Files is not responsible for their content.

Total comments: 35 | Last comment: 11-25-2008 at 12:42

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Demolitions - Posted by: twomacks1961 (Member) - 07-25-2007 at 22:47

 Expand#2 - Demolition - Posted by: djukel (Member) - 07-26-2007 at 00:18

 Expand#3 - Other map? - Posted by: mendoza_26 (Member) - 07-27-2007 at 08:25

 Expand#4 - Posted by: djukel (Member) - 07-27-2007 at 14:10

 Expand#5 - Posted by: mecca69 (Member) - 07-30-2007 at 00:01

 Expand#6 - Posted by: djukel (Member) - 07-30-2007 at 02:56

 Expand#7 - Posted by: wez (Member) - 07-30-2007 at 14:16

 Expand#8 - Posted by: djukel (Member) - 07-31-2007 at 05:52

 Expand#9 - Posted by: wez (Member) - 07-31-2007 at 07:43

 Expand#10 - Posted by: djukel (Member) - 07-31-2007 at 13:15

 Expand#11 - Posted by: djukel (Member) - 07-31-2007 at 13:18

 Expand#12 - Posted by: wez (Member) - 08-01-2007 at 07:31

 Expand#13 - Posted by: wez (Member) - 08-01-2007 at 08:55

 Expand#14 - Posted by: panzerjager1943 (Member) - 08-04-2007 at 22:07

 Expand#15 - Posted by: djukel (Member) - 08-04-2007 at 23:33

 Expand#16 - Great AI and Visuals But - Posted by: Kakaider (Member) - 08-06-2007 at 08:30

 Expand#17 - Posted by: djukel (Member) - 08-06-2007 at 10:14

 Expand#18 - ememy health - Posted by: code5 (Member) - 08-06-2007 at 12:42

 Expand#19 - Posted by: code5 (Member) - 08-06-2007 at 16:48

 Expand#20 - Posted by: mendoza_26 (Member) - 08-07-2007 at 03:20

 Expand#21 - i dont know i dont understand this site - Posted by: starky999 (Member) - 08-07-2007 at 06:06

 Expand#22 - Posted by: djukel (Member) - 08-07-2007 at 07:47

 Expand#23 - New patch version 1.45 and mappack link here - Posted by: djukel (Member) - 08-07-2007 at 14:05

 Expand#24 - New Icons have Missing Text? - Posted by: Koinonos (Member) - 08-09-2007 at 00:28

 Expand#25 - Fixing missing icon text issue - Posted by: djukel (Member) - 08-09-2007 at 00:46

 Expand#26 - HMMM - Posted by: I_Inquisitor_I (Member) - 08-12-2007 at 14:41

 Expand#27 - I_Inquisitor_I - Posted by: djukel (Member) - 08-13-2007 at 08:39

 Expand#28 - WoA - SCAR Errors - Posted by: PanzerLeader (Member) - 10-05-2007 at 01:56

 Expand#29 - PanzerLeader - Posted by: djukel (Member) - 10-05-2007 at 23:55

 Expand#30 - v1.45 seems to have solved SCAR - Posted by: PanzerLeader (Member) - 10-07-2007 at 18:53

 Expand#31 - Here is Warnings File - Posted by: PanzerLeader (Member) - 10-07-2007 at 20:11

 Expand#32 - The TEXT!! - Posted by: CpTStaTTiK (Member) - 12-28-2007 at 14:11

 Expand#33 - Posted by: Cpt_Mackay (Member) - 01-27-2008 at 20:37

 Expand#34 - v1.45? - Posted by: Beanie_Kliadi (Member) - 10-10-2008 at 11:47

 Expand#35 - working right? - Posted by: Hitmancode47 (Member) - 11-25-2008 at 12:42



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