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Company of Heroes Downloads > Mods:
War on AI MOD (1.0v)
Filename: war_on_aiv1.0.zip

Date Added:
Type / Category:
2 MB

Average User Rating: 8.9
Number of Votes: 10
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War on AI MOD (1.0v) - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!

This mod is made for who play COH mostly skirmish against AI, and dislike infantile things. In addition some removed stuff that Ai handle stupidly and change some stuff in order to AI will not hadle stupidly anymore.

- occlusion of units removed
- tracers removed from rifles and smgs
- projectile smoke removed from none missile weapons
- projectile speed of tankguns/atguns increased significantly
- small arms weapons range increased to 40-55 meters
- tankgun/atgun weapons range increased to 65-95 meters
- tankgun/atgun reload time increased and randomized
- atgun movement speed reduced
- damage of infantry antitank weapons increased
- only one antitank weapons per squad allowed
- strategic/fuel/munitions point capture time raised to 60 seconds
- strategic/fuel/munitions point revert time raised to 180 seconds
- (other) buildings can be build only in command territory
- command tree disabled
granted abilities to axis
~ Off map artillery (requires 3 command points)
~ Off map mortar barrage
~ Off map Stormtrooper reinforcements
~ Off map Volksgrenadier reinforcements with Stug (requires 2 command points)
~ Inspired assault
granted abilities to allies
~ Off map artillery (requires 3 command points)
~ Bomber run (requires 3 command points)
~ Strafing run
~ Off map Paradrop reinforcements
~ Off map Rifleinfantry reinforcements with armored vehicle (requires 2 command points)
- to build units requires manpower and munition costs
- to build vehicles requires manpower, munition and fuel costs
- some tanks can be upgraded with armorskirt and/or top Mgun
- population cap doubled
- all units have limited number to build (1-4)
- squad loadout increased (5-7-9 persons depend on squad types)
- added buildible vehicles to axis
~ transport truck
~ Tiger
~ flak88
- added buildible vehicles to allies
~ transport truck
~ M26 Pershing
~ Sherman Calliope
- allies motorpool, 2nd_motorpool working as repair station
(equipped with 2 repair_engineer who automaticly find and repairs damaged vehicles in 75 m radius)
- axis company_support_building, batallion_support_building working as repair station
(equipped with 2 repair_pioneers who automaticly find and repairs damaged vehicles in 75 m radius)
- changed AI behaviour
~ increased cover search radius
~ buildorder reworked
~ modified fallback and retreat values
~ increased aggressiveness
~ engagement distance of units doubled to 70 meters
~ Ai allways builds medic station
~ no more engineer/tank spam
- added retreat ability (and button) for vehicles

First make a backup of RelicCOH.English.ucs file (find it EngineLocalEnglish folder) then copy all files into your COH directory.
Create a new shortcut to run this mod like
"Cstick out tonguerogram FilesTHQCompany of HeroesRelicCOH.exe" -nomovies -modname mytest -dev

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!

War on AI MOD (1.0v) - File Download Options  

Primary Download Locations:
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Download from Worldwide Mirror by FileFront Download War on AI MOD!

War on AI MOD (1.0v) - User Comments  
The following comments are owned by the user that posted them. Company of Heroes Files is not responsible for their content.

Total comments: 4 | Last comment: 11-16-2006 at 08:56

 #1 - 11-15-2006 at 04:34
Joined: October 14th, 2006
Posts: 100
sounds interesting. im giving it a 8/10 ( -2 because i don't like only able to build a few of each unit )

 #2 - Sorry mate... - 11-15-2006 at 08:02
From: (Lancaster)
Joined: February 13th, 2006
Posts: 17
This sounds pants. You had me at the title of the mod, but this isnt just an AI fix, this also removes all the cool effects from the game and adds some new and very odd rules. Dammit man, if i wanted all those things gone, then i wudda downloaded a seperate mod to do so!
I played a coop game with a friend of mine last nite against expert Axis ai, and we barely managed to win... it was an awesum game! Personally, i don't think the ai needs to made any better, except maybe less stug spamming for axis, and the allies ai c.l.e.a.r.l.y needs to be tweaked so they utilize their tanks more (way too easy even on the hardest settings).
Sorry mate, I'm not even going to rate this file. Not my cup of tea... frown

 #3 - to UtopiaV1 - 11-15-2006 at 09:22
Joined: January 12th, 2006
Posts: 63
You Should'nt seek challege against Ai in COH. Not to mention Coop mode. AI sucks and will not be better by editing. (If we have official modtools maybe it will change.) Ai only could beat you if it have more powerful assets then you have. Ai do not make traps, ambush and humanlike tactics. Even AI forget to reapir buildings. So if you want to enjoy the fight against AI set yourself to EASY mode and set AI to Hardest mode. I do it all the time and game is fun and challege for me.

 #4 - 11-16-2006 at 08:56
Joined: November 26th, 2004
Posts: 239
when u do that, ai on hardest, and use a mod where everything is so cheap, that's *****in awesome

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