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Company of Heroes Downloads > Maps > 8 Player Maps:
Willkom'men in Deutschland (v2)
Filename: willkommen_in_deutschlandv2.zip


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3.61 MB
v2
EirwinRommal
8634
01-03-2009
a whole lot of free time
Maps > 8 Player Maps


Average User Rating: 7.5
Number of Votes: 15
Related Files:
Latest 5 Maps > 8 Player Maps:
- The Quiet Before the Storm (1.0)
- Tali-Ihantala 1944 (1.0)
- Firestorm (1.0)
- Bloody Village [Snow] (1.1)
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5 Other Files by EirwinRommal:
- willkommen_in_deutschland (3)
- Autobahn Ambush (beta)
- The Final Power Plant (3rd revision)
- A Peaceful Moment
- The Power Plant

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Willkom'men in Deutschland (v2) - File Description  


Description:
Willkom'men in Deutschland is a revised 8 player map by the author. This map is set in an urban industrial city, with the outskirts being some open fielded farm land. Using gurrila tactics in this map can really put the hurt on your enemy, unless he uses artillery to pound the city to oblivion as there wouldn't be any more buildings to garrison in. Be prepared for some long intense battles, as some intense street to street fighting may occur throughout the city. Also, if playing as an Axis player in position 8, you have both factions buildings and some ready weapons; if playing as Allies, you will have manpower bonus to level the field a bit.

Check it out!



Willkom'men in Deutschland (v2) - Screenshots  
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Willkom'men in Deutschland (v2) - File Download Options  

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Download from Worldwide Mirror by FileFront Download Willkom'men in Deutschland!



Willkom'men in Deutschland (v2) - Readme  
Readme File:
c/programs/thq/coh/ww2/data/scenarios/mp give me feed back please


Willkom'men in Deutschland (v2) - User Comments  
The following comments are owned by the user that posted them. Company of Heroes Files is not responsible for their content.

Total comments: 11 | Last comment: 03-01-2009 at 17:04

 #1 - 01-04-2009 at 06:51
Subbydubby
From:
Joined: May 27th, 2007
Posts: 59
No .sga no download.

 #2 - your loss - 01-04-2009 at 08:26
EirwinRommal
Joined: June 7th, 2008
Posts: 59
oh well your loss

 #3 - 01-04-2009 at 12:34
schafer
From: (illinois)
Joined: June 13th, 2007
Posts: 214
this looks huge!!! and i think it is too big... the water area looks weird in your pictures...it looks like you need to put brick/cement wals along the sides of the walkways so it looks better.

 #4 - DOWN LOAD FIRST - 01-04-2009 at 14:10
EirwinRommal
Joined: June 7th, 2008
Posts: 59
before passing jugdement down load and play

 #5 - 01-06-2009 at 00:50
Thornqvist
From:
Joined: October 23rd, 2007
Posts: 25
Hmm. "No .sga no download."? Maybe I should post the same comment 'bout 2-player maps?

 #6 - 01-10-2009 at 11:27
VonBlade
Joined: July 6th, 2008
Posts: 7
What's been fixed? Mainly has the two manpower points unavailable to the Axis been opened (top middle left of the map) and have the bridges been adjusted to stop the enormous, game-stopping, tank jams?

 #7 - all impassable - 01-10-2009 at 11:42
EirwinRommal
Joined: June 7th, 2008
Posts: 59
all impassable errors fixed it took a lot of hours to find and fix all of them

 #8 - ps - 01-10-2009 at 11:44
EirwinRommal
Joined: June 7th, 2008
Posts: 59
if fault is found don't wine about it, ether fix it or tell me

 #9 - phantom weapons - 01-10-2009 at 15:24
EirwinRommal
Joined: June 7th, 2008
Posts: 59
when you play map you will find some phantom weapons(mortars) on the island if any one can tell me how get rid of them it would be much appreciated

 #10 - PHANTOM WEAPONS - 02-25-2009 at 16:34
mariou69
From: (San Diego, CA)
Joined: November 2nd, 2008
Posts: 8
hey chief, thats a glitch with the world builder, it happens when you place certain
weapon emplacements from the single player assets and then delete them,
the crews are gone but the main gun remains and theres no practical way to get rid of it. it happend to me wile making vire river extended, the way i fixed it, (but i have a very fast quad core comp) if your pc can handle it y need to re stamp the whole map
one category at a time i.e terrain splines then objects.
good luck.

s u p e r m a r i o.

 #11 - hay thank you supper mario - 03-01-2009 at 17:04
EirwinRommal
Joined: June 7th, 2008
Posts: 59
thanks i have been messing with that for a while finally i can fix it .



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